Zelda: Spirit Tracks: cheats, codes, guides, strategies, secrets and achievements (NDS)


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Zelda: Spirit Tracks - NDS Cheats

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- Spirit Flute song locations
Find the Air Stones at the indicated location to learn the corresponding song that can be played on the Spirit Flute. Tap an Air Stones to hear the song and see the proper colored notes that should be played on the flute. To memorize the song, take out the Spirit Flute, and play the song as it is appears. You can then refer to the songs from the 'Acquireion' menu.


- Take 'Em All On challenge bonuses
Successfully complete the indicated Take 'Em All On challenge at the southeast corner of Hyrule Castle Town to unlock the corresponding item:

Heart ContainerChallenge 1
Bomb Bag II (30 Bomb capacity)Challenge 2
Ancient Gold CoinChallenge 3

- Rabbitland Rescue bonuses
In the Forest Realm, talk to the person at Rabbitland Rescue. Acquire the indicated number of rabbits in the Spirit Tracks to unlock the corresponding item:

Heart Container5 rabbits
Swordsman's Scroll I (Sword Beam)50 rabbits

- Getting past the Phantoms in Tower Of Spirits: Part 6
When you reach the final room of the Tower Of Spirits, with the four Phantoms, first send Link to the Safe Zone on the west side of the room. Then, take control of the Torch Phantom, and go to the door leading to the area where the Warp and Normal Phantoms are located. Light the torches, and the door will open. A Phantom Eye will appear next. Enter the area with the Warp and Normal Phantoms. Go to the east side of this area, beside the Normal Phantom, and talk to him. Then, switch to Link. When the Phantom Eye cannot see you and the Warp Phantom is heading to the east side, run in and take control of him. You will now probably be spotted. If you are spotted, run back to the Safe Zone. When the Phantoms stop chasing you, go to the area with the two switches. Since there is sand blocking this area, Zelda cannot go with you. Let the Phantom Eye see you, then run across the sand. Next, warp to the Phantom Eye as Zelda. Step on the switches. The door behind the Normal Phantom will open. Then, take control of the Torch Phantom again. Stand beside the Normal Phantom, and talk to him again. Switch to Link, and when the Phantom Eye cannot see you and the Warp Phantom is moving to the east side of the area, run in and stun him. Do the same to the Normal Phantom, then run into the Safe Zone. Call Zelda, and push the next door open to get the Compass Of Light.

- Stamp bonuses
Once you get a letter from Niko in Aboda Village, visit him to get a stamp book. Then, find the fifteen various stamp stations in different areas that you can visit on the rail map to get a stamp. Return to Niko after getting the indicated number of stamps to unlock the corresponding reward:

Shield Of Antiquity ('Crab' shield from The Legend Of ZeldaPhantom Hourglass)
Engineer Outfit15 stamps.
Sword Scroll 2 (Great Spin Attack)20 stamps.

- Alternate endings
Zelda will ask Link what he wants to do afterwards immediately prior to getting on the Demon Train for the final battle. Each response will change the ending sequence:

'Engineer'Zelda will hear Link's train whistle.
'Warrior'Zelda will hear Link sword fighting below her window.
'Dunno'Random ending.

- Stamp locations
Search the indicated locations to find stamps for Niko:


Desert Realm

Sand TempleOn the west side of the sand river on the second floor; Sand Wand required.
Sand SanctuarySuccessfully complete Sand Temple to unlock Sand Lokomo's sidequest, then finish it. Get a Cucco, and fly to the island in the southeast corner of the area.
Spirit TowerAt the very top of the tower.


Fire Realm

Fire TempleIn the room with four eyes next to each other, shoot the hidden switch in the southwest corner with an arrow; Bow required.
Fire SanctuaryLight the torches to unlock the bridges, north part of the area; Boomerang required.
Goron VillageNorthwest corner of the area west of Goron village; instead of crossing the bridge that you activate, keep going north, and use the Snake Rope to get across.


Forest Realm

Aboda VillageNext to the train station.
Trading PostNorthwest corner inside the cave; Bomb required.
Forest SanctuaryNorth part of the map, near some stairs.
Forest TempleFirst floor, in the poison gas room; Leaf Vacuum required.
Hyrule CastleNorthwest corner of town; Bombs required.
WithtletonNear the entrance of the north field.


Ocean Realm

Ocean SanctuaryOn top of the entrance to where the Lokomo is found; Snake Rope and Bird Song required.
Papuchia villageSouthwest corner of the islands south of the village; Snake Rope and Bird Song required.
Pirate HideoutCenter of the map, on the hill; Snake Rope and Bird Song required, and Force Gem required to unlock Pirate Hideout.
Ocean TempleBomb the north walls on the second floor, inside the opened room; Snake Rope and Bombs required.


Snow Realm

Snow SanctuaryEast area of the map, on a small hill.
Anouki VillageNortheast corner.
Snow TempleNortheast corner of the room full of water and five torches; Boomerang required.
Wellspring StationPassing the lake using the ice torch; Boomerang required.

- Goron Amber
Take the young Goron to Castle Town. You will eventually be able to talk to him, and he will say he is discouraged by city life. Select 'Cheer up' as a response. Goron will get happier. Then, select the first option in the conversation. Goron will thank you and give you Goron Amber as a reward.


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