- Easy Attitude points
Talk to all characters in an HQ. Select the 'Aggressive', 'Diplomatic', or 'Defensive' response. Save the game, quit, and reload that area. Repeat all the conversations with different responses to add to your previously earned Attitude points.
- Trophies
Successfully complete one of the following tasks to get a trophy:
| Powers of Two (Gold) | Perform all Fusions by combining every available pairing of 24 heroes. | | Knowns and Unknowns (Bronze) | Repay a favor. | | Seek and Destroy (Bronze) | Finish all optional mission objectives. | | Coalition of the Willing (Bronze) | Crash a castle. | | Legendary War (Bronze) | Overcome all Act II missions on Legendary Difficulty. | | All Options on the Table (Bronze) | Defend a convoy. | | Potential Evidence (Bronze) | Acquire 10 Concept Art Bundles in HQ maps. | | Costume Acquireor (Bronze) | Unlock 23 alternate costumes. | | Alliance Reborn (Bronze) | Break and enter. | | Defending Our Way of Life (Bronze) | Rescue a hideout. | | Sim Champion (Bronze) | Gain 12 Gold Medals from Simulator Missions. | | Sim Expert (Bronze) | Gain 8 Silver Medals from Simulator Missions. | | | | Trivia Buff (Bronze) | Correctly answer 15 Trivia questions. | | Distinguished Service (Bronze) | Acquire 50 Team Boosts. | | Heroes Unite (Bronze) | Perform 10 Fusions with another player-controlled hero in a Co-Op game. | | Grave and Growing (Bronze) | Free a country. | | If You're Not With Us (Bronze) | Choose a side. | | Back in Action (Bronze) | Perform 10 revivals. | | Rookie Squad (Bronze) | Finish a map in Co-Op. | | Melee Training (Bronze) | Finish all melee training goals listed on the Stats page. | | Platinum Award (Platinum) | Acquire all other trophies. | | Iron and Blood (Silver) | Fight back an ambush. | | I'm With Captain America (Silver) | Overcome all Act II and III missions as an Anti-Registration team. | | Collateral Damage (Bronze) | Stop a convoy. | | Old Friends (Bronze) | Have 10 special conversations between characters with a history while in an HQ map. | | Trivia Genius (Bronze) | Gain all Trivia rewards. | | Tactical Training (Bronze) | Perform all 5 recommended training Fusions in Latveria. | | Immortal Heroics (Gold) | Overcome 25 maps on Super Heroic or Legendary Difficulty without revival or map reload. | | Extraordinary Heroism (Bronze) | Acquire 125 Team Boosts. | | Uncontained Aggression (Bronze) | You or other players on your team must destroy 250 health containers. | | A More Perfect Union (Bronze) | Finish what you begined. | | Superior Intel (Bronze) | Acquire 125 Dossiers. | | Sim Amateur (Bronze) | Gain 4 Bronze Medals from Simulator Missions. | | A House Divided (Silver) | Defend your leaders. | | Trivia Team-Up (Bronze) | Realize 30 Trivia Fusions. | | I'm With Iron Man (Silver) | Overcome all Act II and III missions as a Pro-Registration team. | | Freedom Isn't Free (Bronze) | Raid a hideout. | | Listening In (Bronze) | Acquire 30 Audio Logs. | | Mission Accomplished (Bronze) | Topple a dictator. | | Sim Team-Up (Bronze) | Gain Mission Succeeded on a Simulator Mission in Co-Op and return to the Simulator menu. | | Legendary Alliance (Silver) | Overcome all Act III missions on Legendary Difficulty. | | Every Trick In The Book (Silver) | Finish all combat mastery goals listed on the Stats page. | | Above and Beyond (Silver) | Acquire 200 Team Boosts. | | Undefeated Heroes (Silver) | Overcome 12 mission bosses on Super Heroic or Legendary Difficulty without revival or map reload. | | Decorated Veterans (Bronze) | Finish 24 maps in Co-Op. | | Experienced Allies (Bronze) | Finish 8 maps in Co-Op. | | Legendary Schism (Bronze) | Overcome all Act I missions on Legendary Difficulty. | | Fallen Star (Silver) | Ambush your opponents. | | Oceans No Longer Protect Us (Bronze) | Protect a city. | | Power Training (Bronze) | Finish all Power training goals listed on the Stats page. | | | | United We Stand (Silver) | Gain 20 high scores for each type of Fusion |
The following trophies require the bonus DLC:
| Low Deductible (Bronze) | Finish 'Escort Duty' without destroying any turrets. | | Old Foes (Bronze) | Overcome 'Overload' with the X-Men. | | Blows up Real Nice (Bronze) | Throw all the proximity mines in 'Balance' | | | | Perfect Balance (Silver) | Overcome 75 foes in 'Balance.' | | Blitz (Bronze) | Overcome 2 foes within 10 seconds in 'Insidious Alliance.' | | No One Left Behind (Silver) | Finish 'Insidious Alliance' with all four heroes alive. | | Walk It Off (Silver) | Progress through 'Insidious Alliance' without breaking any Health Containers. | | | | Hotfoot (Silver) | Finish 'Escort Duty' without disabling any floor hazards. |
- Team bonuses
Create a team with the indicated characters to receive the corresponding bonus:
| Classic Avengers (+15% Max Stamina) | Captain America, Hulk, Iron Man, Thor | | Secret Avengers (+3 Teamwork) | Any four consisting of Captain America, Human Torch, Invisible Woman, Iron Fist, Luke Cage, Nick Fury, Spider-Man, Storm | | Agile Warriors (+2 all Attributes) | Daredevil, Deadpool, Iron Fist, Spider-Man | | New Avengers (+10% to all Resistances) | Any four consisting of Iron Fist, Iron Man, Luke Cage, Ms. Marvel, Spider-Man, Wolverine | | Master Minds (+15% Max HP) | Iron Man, Mr. Fantastic, Nick Fury, Spider-Man | | Martial Artists (+5 Striking) | Any four consisting of Captain America, Daredevil, Deadpool, Iron Fist, Wolverine | | Think Tank (+15% Max HP) | Any four consisting of Green Goblin, Hulk, Iron Man, Mr. Fantastic, Spider-Man | | Agents Of S.H.I.E.L.D. (+15% Max Health) | Any four consisting of Daredevil, Iron Man, Mr. Fantastic, Ms. Marvel, Nick Fury, Wolverine | | Femmes Fatales (+5% Damage) | Any four consisting of Invisible Woman, Jean Grey, Ms. Marvel, Songbird, Storm | | Weapon Specialists (+5% Criticals) | Any four consisting of Captain America, Daredevil, Deadpool, Gambit, Green Goblin, Thor | | Masters Of Energy (+15% Max Health) | Any four consisting of Gambit, Iron Fist, Jean Grey, Ms. Marvel, Nick Fury, Penance | | Natural Leaders (+5% Experience) | Any four consisting of Captain America, Jean Grey, Mr. Fantastic, Ms. Marvel, Songbird, Storm | | Fantastic Four (+35% Fusion Gain) | Human Torch, Invisible Woman, Mr. Fantastic, Thing | | Shut Up Already! (15% Extra Health) | Any four consisting of Deadpool, Human Torch, Iceman, Spider-Man, Thing | | Natural Forces (+5% Damage Inflicted as Health Gain) | Any four consisting of Human Torch, Iceman, Jean Grey, Storm, Thor | | Thunderbolts (+5% Damage) | Green Goblin, Penance, Songbird, Venom | | Bruisers (+5 Striking) | Any four consisting of Hulk, Luke Cage, Ms. Marvel, Thing, Thor, Venom | | Pro-Reg Heroes (+15% Max HP) | Any four consisting of Deadpool, Iron Man, Mr. Fantastic, Ms. Marvel, Songbird, Spider-Man | | | | | | X-Men (+15% Max Stamina) | Any four consisting of Gambit, Iceman, Jean Grey, Juggernaut, Storm, Wolverine |
The following team bonuses require the bonus DLC:
| Femmes Fatales (+5% Damage) | Any four consisting of Invisible Woman, Jean Grey, Ms. Marvel, Psylocke, Songbird, Storm | | Secret Avengers (+3 Teamwork) | Any four consisting of Cable, Captain America, Human Torch, Invisible Woman, Iron Fist, Luke Cage, Nick Fury, Spider-Man, Storm | | Marvel Knights (+5% chance for Critical Hits) | Black Panther, Daredevil, Hulk, Spider-Man, Wolverine | | Best Friends? (+15% Max Stamina) | Cable, Deadpool, Spider-Man, Venom | | Natural Leaders (+5% Experience) | Any four consisting of Black Panther, Cable, Captain America, Jean Grey, Magneto, Mr. Fantastic, Ms. Marvel, Songbird, Storm | | Double Date (+35% Fusion Gain) | Black Panther, Invisible Woman, Mr. Fantastic, Storm | | Martial Artists (+5 Striking) | Any four consisting of Captain America, Daredevil, Deadpool, Iron Fist, Psylocke, Wolverine | | Think Tank (+15% Max HP) | Any four consisting of Black Panther, Green Goblin, Hulk, Iron Man, Mr. Fantastic, Spider-Man | | Authority Issues (+35% Fusion Gain) | Gambit, Magneto, Juggernaut, Wolverine | | Heroes For Hire (+10% to all Resistances) | Deadpool, Hulk, Luke Cage, Iron Fist | | Weapon Specialists (+5% Criticals) | Any four consisting of Black Panther, Cable, Captain America, Daredevil, Deadpool, Gambit, Green Goblin, Thor | | Master Minds (+15% Max HP) | Any four consisting of Iron Man, Magneto, Mr. Fantastic, Nick Fury, Spider-Man | | | | Maximum Carnage (+5% Damage Inflicted as Health Gain) | Any four consisting of Captain America, Carnage, Iron Fist, Spider-Man, Venom | | Former Horsemen (+10% to all Resistances) | Gambit, Hulk, Iceman, Wolverine | | Secret Warriors (+5 Damage) | Any four consisting of Captain America, Daredevil, Luke Cage, Spider-Man, Wolverine | | Masters Of Energy (+15% Max Health) | Any four consisting of Cable, Gambit, Iron Fist, Jean Grey, Ms. Marvel, Nick Fury, Penance | | Unrepentant Killers (+5% Damage Inflicted as Health Gain) | Carnage, Green Goblin, Magneto, Venom | | Classic Avengers (+15% Max Stamina) | Any four consisting of Black Panther, Captain America, Hulk, Iron Man, Thor | | Defenders (+2 to Body, Focus, Striking, and Teamwork) | Any four consisting of Hulk, Iceman, Luke Cage, Ms. Marvel, Wolverine | | Repentant Killers (+5% Criticals) | Jean Grey, Penance, Psylocke, Wolverine | | Agile Warriors (+2 all Attributes) | Black Panther, Carnage, Daredevil, Deadpool, Iron Fist, Spider-Man | | | | X-Men (+15% Max Stamina) | Any four consisting of Cable, Gambit, Iceman, Jean Grey, Juggernaut, Magneto, Psylocke, Storm, Wolverine |
- Activate Cheats
Insert one of he following codes at the indicated screen to obtain the corresponding effect. Notice: Trophies and saving are disabled when most cheats are activated. You must rebegin the game and reload a previously saved game to activate trophies and saving again.
- Trivia answers
The answers for the trivia mini-game are as follows in order:
Act 1: Stark Tower
| 21. A Schoolyard Fight | | | 24. Black Widow | | | 11. An Experiment | | | 13. Phineas Mason | | | 19. A Lawyer | | | 2. Daredevil | | | 26. Electro | | | 10. Jetpacks | | | 30. Wisecracks | | | 5. Wonder Man's Brother | | | 7. Fly | | | 9. Susan Storm | | | 3. Max Dillon | | | 22. Create Force Fields | | | 14. Whirlwind | | | 18. Frozen in Ice | | | 4. Kinetically Charged | | | 17. Espionage Experience | | | 31. James | | | 29. Ben | | | | | 33. Cosmic Radiation | | | 28. Super Soldier Serum | | | 23. Alcoholic | | | 32. Adamantium | | | 8. Breathe in Space | | | 15. A Rich Industrialist | | | 27. Damage Control | | | 25. Bravo Team | | | 1. Steve Rogers | | | 34. Tribal Elder | | | 6. A Gamma Ray Explosion | | | 12. Scorcher | | | 16. Anthony Edward Stark | | | 20. Remy LeBeau | | | | | 35. Plane Crash | |
Act 2: White Star (Anti-Registration)
| 21. 16 | | | 24. Tandy Bowen | | | 11. Sight | | | 13. A Space Flight | | | 19. White Star | | | 2. Seen on Live TV | | | 26. New York | | | 10. Vibranium | | | 30. Golden Mace | | | 5. The Daily Bugle | | | 7. Yancy Street | | | 9. Diamondback | | | 3. Nitro | | | 22. Short Temper | | | 14. Educator | | | 18. Lincoln Memorial | | | 4. Vibrating Air Blasts | | | 17. Tranquilizer Darts | | | 31. Multiple Man | | | 29. Eric Williams | | | | | 33. Herman Schultz | | | 28. Advanced Devices | | | 23. Nathan Summers | | | 32. New Warriors | | | 8. Fantastic Four | | | 15. Harlem | | | 27. Ballet Dancer | | | 25. His Sister | | | 1. Genetic Experiments | | | 34. Unknown | | | 6. In A Refion Of Kenya | | | 12. Ice | | | 16. Heroes For Hire | | | 20. Mr. Fantastic | | | | | 35. He is in a Comic Book | |
Act 2: Stark Tower (Pro-Registration)
| 21. X-Men | | | 24. Merc With A Mouth | | | 11. Not Related | | | 13. Baron Zemo | | | 19. Odin | | | 2. Maria Hill | | | 26. A Published Novelist | | | 10. His Natural Genius | | | 30. Heroes For Hire | | | 5. Kree Technology | | | 7. Connecticut | | | 9. Trained Pilot | | | 3. Air Force Pilot | | | 22. Phoenix Force | | | 14. Coldheart | | | 18. Nuclear Physics | | | 4. Atlantean Royalty | | | 17. Gamma Regulators | | | 31. X-Men | | | 29. Jessica Jones | | | | | 33. Gambit | | | 28. Ironfist | | | 23. Super-Villain | | | 32. Daredevil | | | 8. Ororo Munroe | | | 15. On Roosevent Island | | | 27. Carol Danvers | | | 25. Sanity | | | 1. Scientific Acumen | | | 34. Professional Thief | | | 6. Metallurgy | | | 12. A Barge | | | 16. Wolverine | | | 20. Elder God | | | | | 35. Alternative Future | |
Act 3: Secret Bunker
| 21. Latent Mutation | | | 24. Geffen-Meyer | | | 11. Light Knives | | | 13. Organic Doubles | | | 19. Scientist | | | 2. Robotic Duplicats | | | 26. 612 | | | 10. Cloak And Dagger | | | 30. Capes | | | 5. James Rhodes | | | 7. Nobody | | | 9. Russia | | | 3. Pym Particles | | | 22. Ten | | | 14. Reed Richards | | | 18. Hydra | | | 4. Wolfgang Von Strucker | | | 17. Being Ex-Shield | | | 31. K'un-L'un | | | 29. Western New York | | | | | 33. Cloak | | | 28. A Sedative | | | 23. Starktech Armor Suit | | | 32. His Skeleton | | | 8. Telekinesis | | | 15. Patriot | | | 27. Hydra Base | | | 25. Skybird One | | | 1. A Life Model Decoy | | | 34. The Thing | | | 6. Shocker | | | 12. Molten Man | | | 16. Negative Zone | | | 20. High School Student | | | | | 35. Robbie Baldwin | |
Act 3: Wakandan Palace
| 21. Mjolnir | | | 24. Venom | | | 11. Alex Summers | | | 13. Cyclops | | | 19. Africa | | | 2. An Alien Organism | | | 26. Portal | | | 10. Microwave Energy | | | 30. Engineering | | | 5. Bill Foster | | | 7. High Intensity Sonics | | | 9. Ice And Fire | | | 3. Hulk | | | 22. Telekinesis | | | 14. A Vance Astrovik | | | 18. Pain | | | 4. Chi Energy | | | 17. Speedball | | | 31. Mac Gargan | | | 29. Jennifer Walters | | | | | 33. His Brother | | | 28. District Attorney | | | 23. Swanson | | | 32. Joseph | | | 8. A Rare Herb | | | 15. Angelica Jones | | | 27. Negative Zone | | | 25. Thirty Seconds | | | 1. Howling Commandoes | | | 34. WWI Pilot | | | 6. Pro Wrestler | | | 12. Rick Jones | | | 16. Psychiatrist | | | 20. Grey and Cyclops | | | | | 35. Lawyer | |
- Team Boosts
Search the following locations to find the corresponding Team Boosts with the indicated effects:
Advanced Combat
| Disruption III | +30% damage against Nanite-infected foes. (Prison | | Laceration I | Wounding attacks deal 5 more damage. (Guard Duty | | Conductive II | Electric attacks deal 10 more damage. (Guard Duty | | Inferno I | Fire attacks deal 5 more damage. (Latveria | | Energized III | Energy attacks deal 20% more damage. (Ambush | | Energized II | Energy attacks deal 10 more damage. (Chem Plan | | Conductive III | Electric attacks deal 10% more damage. (Chem Plant | | Laceration III | Wounding attacks deal 10% more damage. (Prison | | Energized I | Energy attacks deal 5 more damage. (Chem Plant | | Overpower II | Crushing attacks deal 10 more damage. (Ambush | | Frosty I | Cold attacks deal 5 more damage. (NYC | | | | Frosty III | Cold attacks deal 10% more damage. (Showdown | | Laceration II | Wounding attacks deal 10 more damage. (Chem Plant | | Disruption II | +10% damage against Nanite-infected foes. (Showdown | | Frosty II | Cold attacks deal 7 more damage. (Convoy Strike | | Overpower I | Crushing attacks deal 5 more damage. (NYC | | Disruption I | +5% damage against Nanite-infected foes. (Prison | | Inferno II | Fire attacks deal 10 more damage. (Showdown | | Conductive I | Electric attacks deal 5 more damage. (DC | | | | Overpower III | Crushing attacks deal 20% more damage. (Prison |
Attribute
| Focused IV | +9 Focus for faster Stamina refill. (Latveria | | Team Tactics I | +1 to Teamwork for more Fusion damage. (Latveria | | Striker IV | +20% to Strike, improving Melee damage. (Latveria | | Striker II | +3 to Strike, improving Melee damage. (Hideout Raid | | Super Tough III | +5 to Body, increasing HP. (Showdown | | Focused III | +5 Focus for faster Stamina refill. (Wakanda | | Striker III | +5 to Strike, improving Melee damage. (Showdown | | Team Tactics III | +5 to Teamwork for more Fusion damage. (Latveria | | Attributes I | +1 to all Attributes. (Guard Duty | | Striker I | +1 to Strike, improving Melee damage. (Hideout Raid | | Wade's Fav | What more do you need to know? Just use it! (Showdown | | Super Tough I | +1 to Body, increasing HP. (NYC | | | | Super Tough II | +3 to Body, increasing HP. (Guard Duty | | Team Tactics II | +3 to Teamwork for more Fusion damage. (Ambush | | Focused II | +3 Focus for faster Stamina refill. (DC | | Team Tactics IV | +9 to Teamwork for more Fusion damage. (Wakanda | | Attributes III | +3 to all Attributes. (Chem Plant | | Focused I | +1 Focus for faster Stamina refill. (Latveria | | Super Tough IV | +25% to Body, increasing HP. (NYC | | Attributes II | +2 to all Attributes. (Prison | | | | Wade's 2nd Fav | +4 to all Attributes. (Showdown |
Basic Combat
| Precision II | +10% to critical hit on Melee. (Convoy Strike | | Destructive II | +3 damage to Melee attacks. (Use Aggressive 20 times in conversation) | | Destructive IV | +20% damage to Melee attacks. (Hideout Raid | | Precision IV | +20% to critical hit on Melee. (Use Aggressive 80 times in conversation) | | Destructive I | +1 damage to Melee attacks. Latveria | | Strike True II | +10% Melee damage. (Prison | | Destructive III | +5 damage Melee attacks. (Hideout Raid | | Precision III | +15% to critical hit on Melee. (Showdown | | Strike True I | +5% Melee damage. (DC | | | | Precision I | +5% to critical hit on Melee. (Latveria | | | | Strike True III | +15% Melee damage. (Wakanda |
Counter Tactics
| Infinity Formula | +20% Stamina Regen. (Heroic Deed | | Boxer | +15% crit, -99% Power damage. (Sim Mission | | Brawn Trade | +10% Power damage, -10% Melee damage. (Sim Mission | | Mob Rule | 15% increase in Melee damage, -15% Focus. (Sim Mission | | Battle Tested | Crits deal +20% damage/-20% Stamina regen. (Sim Mission | | Security | +20% Melee damage. (Heroic Deed | | Brain Trust | 50% Max Stamina, -15% Melee damage. (Sim Mission | | Liberty | +20% Power damage. (Heroic Deed | | Play To Be victorious in | 2% chance Powers use no Stamina for 2 seconds. (Sim Mission | | | | Diluted | +20% Stamina regen, -5% Power damage. (Sim Mission | | | | Slow, Steady | Immune to stun, reduce damage dealt by 10%. (Sim Mission |
Defensive
| Adaptive | Reduce all incoming damage by 3. (Ambush | | Evade II | +11% to evade, avoiding all damage done. (Use Defensive 36 times in conversation) | | Deflection IV | +28% to deflect projectile attacks. (Prison | | Deflection I | +7% to deflect projectile attacks. (NYC | | Physicality I | +10% resistance to all Physical damage. (Showdown | | Resist Impact II | +30% resistance to Impact damage. (Prison | | Deflection II | +14% to deflect projectile attacks. (Hideout Raid | | Deflection III | +21% to deflect projectile attacks. (Convoy Strike | | Evade III | +14% to evade, avoiding all damage done. (Ambush | | Resist Impact I | +15% resistance to Impact damage. (Latveria | | | | Evade I | +3% to evade, avoiding all damage done. (Use Defensive 4 times in conversation) | | | | Riposte I | When dodging, deal 10% of damage avoided. (Use Defensive 56 times in conversation) |
Elemental
| Dry Heat | +20% to all Fire damage. (Ambush | | Ionic Attack III | +5 Energy damage to each Melee attack. (Ambush | | Fire Strike III | +5 Fire damage to each Melee attack. (Chem Plant | | Ionic Attack I | +1 Energy damage to each Melee attack. (Hideout Raid | | Fire Strike IV | +9 Fire damage to each Melee attack. (Chem Plant | | Shock Smash I | +1 Electric damage to each Melee attack. (Base Def. | | Fire Strike II | +3 Fire damage to each Melee attack. (Sim Mission | | Shock Smash III | +5 Electric damage to each Melee attack. (Showdown | | Ice Strike II | +3 Cold damage to each Melee attack. (Ambush | | Ice Strike III | +9 Cold damage to each Melee attack. (Base Def. | | Fire Strike I | +1 Fire damage to each Melee attack. (NYC | | Ionic Attack IV | +9 Energy damage to each Melee attack. (Chem Plant | | Shock Smash II | +3 Electric damage to each Melee attack. (Chem Plant | | | | Ice Strike I | +1 Cold damage to each Melee attack. (NYC | | Ionic Attack II | +3 Energy damage to each Melee attack. (Base Def. | | | | Shock Smash IV | +9 Electric damage to each Melee attack. (NYC |
Fusion
| Fusion Combo II | Raise Fusion on pop-up, trip, stun by 2. (Guard Duty | | No Surrender | +3% Energy resist, +3% to crit. (Heroic Deed | | Cape Killer II | +100% more Fusion after hitting a Boss. (Use Aggressive 56 times in conversation) | | Momentum II | +100% more Fusion on destruction, KOs. (Sim Mission | | Fusion Combo I | Raise Fusion on pop-up, trip, stun by 1. (Use Diplomatic 80 times in conversation) | | Hands On I | Raise Fusion on grappling by 1. (Base Def. | | Rebel Yell | +10% resistance to Mental damage. (Hideout Raid | | Fusion Combo III | Raise Fusion on pop-up, trip, stun by 3. (Chem Plant | | Synchronized II | +100% more Fusion on double Powers hit. (Use Diplomatic 56 times in conversation) | | Hands On II | Raise Fusion on grappling by 2. (Chem Plant | | | | Momentum I | +50% more Fusion on destruction, KOs. (Use Diplomatic 20 times in conversation) | | Play Rough | +3 to Teamwork, +1 Fusion on grabs. (Heroic Deed | | Kinetic Melee | +3 Energy Melee, +1 Fusion on throws. (Heroic Deed | | Synchronized I | +50% more Fusion on double Powers hit. (Use Diplomatic 36 times in conversation) | | Fusion Star | An addition Fusion Star. (DC | | No Mercy | +2 to Teamwork. (Heroic Deed | | Cape Killer I | +50% more Fusion after hitting a Boss. (Chem Plant | | | | Vay-Yay | +2 to Teamwork, +25% Energy damage. (Heroic Deed |
Powers
| Draining I | Absorb 10% of Melee damage as Stamina. (Latveria | | Powerful III | +5 to Powers damage. (Prison | | Powerful I | +1 to Powers damage. (Hideout Raid | | Power Up II | +10% damage with Powers. (Use Aggressive 36 times in conversation) | | Draining III | Absorb 20% of Melee damage as Stamina. (Ambush | | Reserves I | +18 max Stamina. (DC | | Draining II | Absorb 15% of Melee damage as Stamina. (Convoy Strike | | Reserves III | +46 max Stamina. (Chem Plant | | | | Power Up IV | +20% damage with Powers. (Prison | | Powerful IV | +9 to Powers damage. (Latveria | | Power Up III | +15% damage with Powers. (Ambush | | Reserves II | +32 max Stamina. (Ambush | | Power Up I | +5% damage with Powers. (Use Aggressive 4 times in conversation) | | Powerful II | +3 to Powers damage. (Wakanda | | | | Reserves IV | +100% max Stamina. (DC |
Resistance
| Elementalist II | Reduce incoming Elemental damage by 20%. (Showdown | | Resist Crush I | Resist 15% of Crush damage. (Latveria | | Resist Cold I | Resist 15% of Cold damage. (Prison | | Fire Proof I | Resist 15% of Fire damage. (Latveria | | Resist Electric I | Resist 15% of Electric damage. (Latveria | | Resist Energy I | +15% resistance to Energy damage. (Chem Plant | | Fire Proof II | Resist 30% of Fire damage. (Prison | | Physicality II | +20% resistance to all Physical damage. (Ambush | | Resist Crush II | Resist 30% of Crush damage. (Showdown | | Resist Electric II | Resist 30% of Electric damage. (Base Def. | | | | Resist Cold II | Resist 30% of Cold damage. (Ambush | | | | Resist Energy II | 30% resistance to Energy damage. (Base Def. |
Special Combat
| Critical Pain I | +10% to critical damage. (Guard Duty | | Second Be victorious ind | While blocking, regenerate small % of HP. (Showdown | | Critical Pain IV | +55% to critical damage. (Guard Duty | | Elementalist I | Reduce incoming Elemental damage by 10%. (Wakanda | | Devouring I | +1 hot point after knocking out a foe. (Prison | | Untouchable II | While blocking, attackers take 3 damage. (Wakanda | | Critical Pain III | +40% to critical damage. (Convoy Strike | | Untouchable IV | While blocking, attackers take 9 damage. (Use Defensive 80 times in conversation) | | Devouring III | +5 HP after a pop-up. (Showdown | | Devouring IV | +5 HP after tripping a foe. (Ambush | | Critical Pain II | +25% to critical damage. (Guard Duty | | Untouchable I | While blocking, attackers take 1 damage. (Use Defensive 20 times in conversation) | | Untouchable III | While blocking, attackers take 5 damage. (Showdown | | | | Devouring II | +5 HP after stunning a foe. (Wakanda | | Personal Space | Immune to grapple. (Sim Mission | | | | Vampiric Melee | +4 HP with every Melee attack. (Showdown |
Status Effects
| Overload I | 125% more Fusion on trip, stun, pop-ups. (Hideout Raid | | Killer Instinct I | +10% to critical damage on Melee. (Wakanda | | | | Precise Daze | 50% to stun foe on critical. (Convoy Strike | | Stunning Finish I | Stunned targets take 150% damage. (Wakanda | | Deep Cold I | 10% to freeze a chilled target. (Showdown | | Overload II | 200% more Fusion on trip, stun, pop-ups. (Base Def. | | Deep Cold II | 25% to freeze a chilled target. (Convoy Strike | | Precise Force | 50% to knockback foe on critical. (Guard Duty | | Killer Instinct II | +25% to critical damage on Melee. (Base Def. | | | | Stunning Finish II | Stunned targets take 200% damage. (Wakanda |
Superior Training
| Dense Skin | Reduce all damage taken by 3, +3 Body. (Heroic Deed | | Radiated Touch | +5 Focus, Melee deals 5 Radiation damage. (Heroic Deed | | Chaotic Melee | +5% to dodge, +1 Strike. (Heroic Deed | | Phoenix Force | +5% Powers damage, +5% Fire damage. (Heroic Deed | | Hot Head | Resist 5% of Fire damage, +1 Body. (Heroic Deed | | Hard To Hit | +3% to dodge, +1 Body. (Heroic Deed | | Savagery | Melee deals 3 Wounding damage, +5 Strike. (Heroic Deed | | Aggressive Hits | +1 HP per KO, +3 Focus. (Heroic Deed | | Fueled By Pain | +3 HP per KO, +7% max Stamina. (Heroic Deed | | Super Soldier | Resist 5% of Impact damage, +1 to Melee. (Heroic Deed | | Icy Precision | +3% to critical, +5 Focus. (Heroic Deed | | Oppressor | +1 Strike, Melee deals 5 Crushing damage. (Heroic Deed | | Focused ChI | +5% to critical, +5% max Stamina. (Heroic Deed | | Rock Skin | Melee deals 1 Crushing damage, +1 Body. (Heroic Deed | | Insight | Raise Power damage by 3%, +1 Focus. (Heroic Deed | | Storm Rager | +1 Teamwork, stunned foes take Electric damage. (Heroic Deed | | Combat Trained | +3% to critical, +3% dodge. (Heroic Deed | | Practiced | Raise max Stamina by 3%, +1 Focus. (Heroic Deed | | | | | | Thunder God | Melee deals 3 Electric damage, +3 Strike. (Heroic Deed |
Tactical Advantage
| Fantastic Team | Raise Fusion gain by 3%, +1 Teamwork. (Heroic Deed | | Malleable | Raise Power damage by 3%, +1 Body. (Heroic Deed | | Good Memory | +3% XP, +3% max Stamina. (Heroic Deed | | Frost Strikes | +5% Powers damage, +5% to critical. (Heroic Deed | | Lethal Tactics | +5% to damage, +5% to critical. (Heroic Deed | | Cosmic Battery | +3% to Energy attacks, +5% vs Energy. (Heroic Deed | | Gamma Energy | +1 Body, +1% to rage during Melee. (Heroic Deed | | Strategist | Raise max Stamina by 5%, +3 Focus. (Heroic Deed | | Active Learner | Resist 5% of Impact damage, +3 Focus. (Heroic Deed | | Feral Rage | Power deal 3% more damage, +1 Strike. (Heroic Deed | | Thick As A Brick | Resist 3% of Impact damage, +1 Body. (Heroic Deed | | Hot Foot | Melee deals 1 Fire damage, +1 Focus. (Heroic Deed | | | | Hungry Melee | +4 to Strike, Melee attacks drain 3 HP. (Heroic Deed | | Quick Learner | Raise XP gained by 5%, +3 Focus. (Heroic Deed | | Clever Fighter | +1 Teamwork. (Heroic Deed | | Street Scrapper | +5% to stun on Melee, +3 Body. (Heroic Deed | | Asgardian Vigor | Resist 5% of all damage, +3 Body. (Heroic Deed | | Channel Agony | +7% of Energy damage dealt, +5 Focus. (Heroic Deed | | Living Weapon | +1 to Body, Melee deals 1 Wounding damage. (Heroic Deed | | Alien Hunger | +5 HP per KO, +7 Body. (Heroic Deed | | | | Weather Mind | +3% Electric damage, +1 Focus. (Heroic Deed |
Utility
| Mighty I | Grants Might to the team. (Ambush | | Experienced II | Raise experience points earned by 10%. (Convoy Strike | | Jackpot II | 5% chance orbs are multiplied by 20. (Use Diplomatic 4 times in conversation) | | Patriotic | +10% to all damage. (Ambush | | Experienced I | Raise experience points earned by 5%. (Base Def. | | Run Speed I | Run 5% faster. (Prison | | Experienced III | Raise experience points earned by 15%. (Prison | | Mighty II | Grants Super Might to the team. (Chem Plant | | Resist Recent | Resist 20% of last damage type. (Wakanda | | | | Jackpot I | 5% chance orbs are multiplied by 10. (Convoy Strike | | | | Run Speed II | Run 12% faster. (Wakanda |
- Special conversations
You can have the following special conversations at the HQ with the corresponding characters:
| As Jean Grey, talk to Cable. | | | As Daredevil, talk to Black Widow. | | | While in HQ | S.H.I.E.L.D. Command, speak to Mr. Fantastic as Iron Man. | | While in HQ | Stark Tower, speak to Iron Man as Captain America. | | | | As Spider-Man, talk to Green Goblin. | | | While in HQ | S.H.I.E.L.D. Command, speak to Maria Hill as Iron Man. | | As Invisible Woman or Human Torch, talk to Mr. Fantastic. | | | | | While in HQ | White Star, talk to everyone as Captain America. |
- Overcomeing the final Boss
Use Storm on your team when fighting the final Boss, especially in Legendary mode. She is immune to his elemental attacks, thus making the battle much easier.
- Legendary mode
Successfully complete the game on the Heroic or Super Heroic difficulty. Go to the Briefing Console to get the option to begin a new game in Legendary mode with all previously unlocked heroes, level, and abilities.
- Alternate costumes
Successfully complete the indicated task to unlock the corresponding costume. Notice: Nick Fury does not have an alternate costume.
| Human Torch (Ultimate) | Overcome 50 enemies with Human Torch after choosing Anti-Reg. | | Iron Fist (Bei Bang-Wen) | Overcome 50 enemies with Iron Fist after choosing Anti-Reg. | | Spider-Man (Iron Spider) | Overcome 50 enemies with Spider-Man after choosing Pro-Reg. | | Daredevil (Secret War) | Overcome 50 enemies with Daredevil after choosing Pro or Anti-Reg. | | Penance (No Costume) | Overcome 50 enemies with Penance. | | Jean Grey (Marvel Girl) | Overcome 50 enemies with Jean Grey. | | Iron Man (Classic) | Overcome 50 enemies with Iron Man after choosing Pro-Reg. | | Gambit (Horseman of the Apocalypse) | Overcome 50 enemies with Gambit after choosing Pro or Anti-Reg. | | Thing (Ultimate) | Overcome 50 enemies with Thing after choosing Pro or Anti-Reg. | | Invisible Woman (Ultimate) | Overcome 50 enemies with Invisible Woman after choosing Anti-Reg. | | Hulk (Red) | Overcome 50 enemies with Hulk. | | Venom (Eddie Brock) | Overcome 50 enemies with Venom. | | Luke Cage (Secret War) | Overcome 50 enemies with Luke Cage after choosing Anti-Reg. | | | | Ms. Marvel (Warbird) | Overcome 50 enemies with Ms. Marvel after choosing Pro-Reg. | | Iceman (Bobby Drake) | Overcome 50 enemies with Iceman after choosing Pro or Anti-Reg. | | Storm (Astonishing) | Overcome 50 enemies with Storm after choosing Pro or Anti-Reg. | | Mr. Fantastic (Ultimate) | Overcome 50 enemies with Mr. Fantastic after choosing Pro-Reg. | | Thor (Reborn) | Overcome 50 enemies with Thor after unlocking. | | Deadpool (Unmasked) | Overcome 50 enemies with Deadpool after choosing Pro-Reg. | | Green Goblin (Hob Goblin) | Overcome 50 enemies with Green Goblin after choosing Pro or Anti-Reg. | | Songbird (Screaming Mimi) | Overcome 50 enemies with Songbird after choosing Pro-Reg. | | Captain America (Classic) | Overcome 50 enemies with Captain America after choosing Anti-Reg. | | | | Wolverine (Secret War) | Overcome 50 enemies with Wolverine after choosing Anti-Reg. |
- Bonus characters
Successfully complete the indicated task to unlock the corresponding character:
| Hulk | Acquire all five Gamma Regulators. | | Nick Fury | Successfully complete the game. | | Luke Cage | Select Anti-reg when given the choice, or get him after Iron Man grants amnesty to the Anti-reg. | | Iron Fist | Choose the Rebel side. | | Reed Richards | Select Pro-reg when given the choice, or get him after Iron Man grants amnesty to Anti-reg. | | Green Goblin | Overcome Green Goblin and Venom at the end of Wakanda | | Thor | Acquire all five Asgardian Runes. | | | | Jean Grey | Acquire all five M'Kraan Shards. | | Penance | Overcome him in the portal room to the Negative Zone. | | Songbird | Choose the Register side. | | Deadpool | Successfully complete the Washington D.C. level. | | Ms. Marvel | Successfully complete the New York City level. | | | | Venom | Overcome Green Goblin and Venom at the end of Wakanda | Aren't you satisfied? Do you need help? You can try to leave a comment below, or click here to enter into our Forum. |
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