Call Of Duty: World At War: cheats, codes, guides, strategies, secrets and achievements (WII)


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Call Of Duty: World At War - WII Cheats

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- Ray Gun in 'Little Resistance' mission
After the boat crashes, call in an air strike on the specified location. Run up to the beach, and move to the right. You will find a small puddle at the right side of the beach. Stand in it briefly, then move towards the middle of the beach to find a smaller puddle. Stand in that puddle briefly. Move towards the far left side of the beach. Stand briefly in the puddle in the barb wire. After several seconds, the screen will shake, and you will hear strange voices. Four lion statues will rise out of the ground with alien Ray Guns in their mouths. -From: Chris Hauserman




- Bonus weapons
Successfully complete the indicated task to unlock the corresponding weapon or weapon attachment:


Bolt Action Rifles

Springfield: Reach Level 4.
BayonetSuccessfully complete Marksman Challenge 1 (increases melee attack range).
Rifle GrenadeSuccessfully complete Marksman Challenge 2 (grenade launcher attachment, replaces Perk 1 slot).

Arisaka: Reach Level 4.
Sniper ScopeSuccessfully complete Marksman Challenge 1 (increases accuracy and range).
BayonetSuccessfully complete Marksman Challenge 2 (increases melee attack range).
Rifle GrenadeSuccessfully complete Marksman Challenge 3 (grenade launcher attachment, replaces Perk 1 slot).

Mosin-Nagant: Reach Level 21.
Sniper ScopeSuccessfully complete Marksman Challenge 1 (increases accuracy and range).
BayonetSuccessfully complete Marksman Challenge 2 (increases melee attack range).
Rifle GrenadeSuccessfully complete Marksman Challenge 3 (grenade launcher attachment, replaces Perk 1 slot).

Kar98k: Reach Level 41.
Sniper ScopeSuccessfully complete Marksman Challenge 1 (increases accuracy and range).
BayonetSuccessfully complete Marksman Challenge 2 (increases melee attack range).
Rifle GrenadeSuccessfully complete Marksman Challenge 3 (grenade launcher attachment, replaces Perk 1 slot).

PTRS-41: Reach Level 57.
Sniper ScopeSuccessfully complete Marksman Challenge 1 (increases accuracy and range).
BayonetSuccessfully complete Marksman Challenge 2 (increases melee attack range).
Rifle GrenadeSuccessfully complete Marksman Challenge 3 (grenade launcher attachment, replaces Perk 1 slot).

SVT-40: Reach Level 4.
Flash HiderSuccessfully complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
Aperture SightSuccessfully complete Marksman Challenge 2 (precision sight).
Telescopic SightSuccessfully complete Marksman Challenge 3 (enhanced telescopic sight).

Gewehr 43: Reach Level 7.
Aperture SightSuccessfully complete Marksman Challenge 2 (precision sight).
Telescopic SightSuccessfully complete Marksman Challenge 3 (enhanced telescopic sight).
SuppressorSuccessfully complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
Rifle GrenadeSuccessfully complete Marksman Challenge 4 (grenade launcher attachment, replaces Perk 1 slot).

M1 Garand: Reach Level 17.
BayonetSuccessfully complete Marksman Challenge 2 (increases melee attack range).
Sniper ScopeSuccessfully complete Marksman Challenge 3 (increases accuracy and range).
Flash HiderSuccessfully complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
Rifle GrenadeSuccessfully complete Marksman Challenge 4 (grenade launcher attachment, replaces Perk 1 slot).

STG-44: Reach Level 37.
Flash HiderSuccessfully complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
Aperture SightSuccessfully complete Marksman Challenge 2 (precision sight).
Telescopic SightSuccessfully complete Marksman Challenge 3 (enhanced telescopic sight).

M1A1 Carbine Reach Level 65.
Flash HiderSuccessfully complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
Aperture SightSuccessfully complete Marksman Challenge 2 (precision sight).
BayonetSuccessfully complete Marksman Challenge 3 (increases melee attack range).

Thompson: Reach Level 4.
SuppressorSuccessfully complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
Aperture SightSuccessfully complete Marksman Challenge 2 (precision sight).
Round DrumSuccessfully complete Marksman Challenge 3 (increased ammunition capacity).

MP40: Reach Level 10
SuppressorSuccessfully complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
Aperture SightSuccessfully complete Marksman Challenge 2 (precision sight).
Dual MagazineSuccessfully complete Marksman Challenge 3 (increased ammunition capacity).

Type 100: Reach Level 25.
SuppressorSuccessfully complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
Aperture SightSuccessfully complete Marksman Challenge 2 (precision sight).
Box MagazineSuccessfully complete Marksman Challenge 3 (increases ammunition capacity).

Ppsh-41: Reach Level 53.
Aperture SightSuccessfully complete Marksman Challenge 1 (precision sight).
Round DrumSuccessfully complete Marksman Challenge 2 (increased ammunition capacity).

M1897 Trench Gun: Reach Level 4.
GripSuccessfully complete Marksman Challenge 1 (vertical foregrip to reduce recoil, replaces Perk slot 1).
BayonetSuccessfully complete Marksman Challenge 2 (increases melee attack range).

Double Barreled Shotgun: Reach Level 29.
GripSuccessfully complete Marksman Challenge 1 (vertical foregrip to reduce recoil, replaces Perk slot 1).
Sawed-Off ShotgunSuccessfully complete Marksman Challenge 2 (increases weapon spread, but reduces accuracy).

Type 99: Reach Level 4.
BipodSuccessfully complete Marksman Challenge 1 (reduces motion for more accuracy).
BayonetSuccessfully complete Marksman Challenge 2 (increases melee attack range).

BAR: Reach Level 4.
BipodSuccessfully complete Marksman Challenge 1 (reduces motion for more accuracy).

DP-28: Reach Level 13.
BipodSuccessfully complete Marksman Challenge 1 (reduces motion for more accuracy).

MG 42: Reach Level 33.
BipodSuccessfully complete Marksman Challenge 1 (reduces motion for more accuracy).

FG 42: Reach Level 45.
BipodSuccessfully complete Marksman Challenge 1 (reduces motion for more accuracy).
Telescopic SightSuccessfully complete Marksman Challenge 2 (enhanced telescopic sight).

Browning M1919: Reach Level 61.
BipodSuccessfully complete Marksman Challenge 1 (reduces motion for more accuracy).

Walther P38Reach Level 4.
Tokarev TT-33Reach Level 21.
Colt M1911Reach Level 4.
NambuReach Level 4.
.357 MagnumReach Level 49.


Primary Grenades

FragReach Level 4.
N 74 STReach Level 4.
Molotov CocktailReach Level 10.


Special Grenades

SmokeReach Level 4.
Tabun GasReach Level 4.
Signal FlareReach Level 4.

- Veteran mode
Reach Level 32 to unlock Veteran mode, which is a Co-op mode with much tougher enemies.

- Perks
Successfully complete the indicated task to unlock the corresponding perk:


Perk Slot 1

BandolierReach Level 40 (extra ammunition magazines).
Primary Grenade x2Reach Level 44 (two primary grenades).
Special Grenade x3Reach Level 4 (three special grenades, no smoke).
M9A1 Bazooka x2Reach Level 4 (bazooka with two rockets).
Bomb SquadReach Level 16 (seek out enemy explosives).
Satchel Charge x2Reach Level 4 (two remote detonation explosives).
Bouncing Betty x2Reach Level 24 (two pressure activated mines).
M2 FlamethrowerReach Level 65 (projects a controlled stream of fire).


Perk Slot 2

ShadesReach Level 32 (reduce intensity of signal flares).
FireworksReach Level 4 (higher explosive weapon damage).
Double TapReach Level 36 (increased rate of fire).
Stopping PowerReach Level 4 (increased bullet damage).
JuggernautReach Level 4 (increased health).
Gas MaskReach Level 4 (protect against Tabun Gas).
CamouflageReach Level 12 (undetectable to enemy recon planes).
Flak JacketReach Level 4 (reduce explosive damage).
Sleight Of HandReach Level 28 (faster reload).
OverkillReach Level 56 (carry two primary guns, no pistol).


Perk Slot 3

Dead SilenceReach Level 52 (less sound when you move).
Extreme ConditioningReach Level 4 (sprint for longer distances).
Iron LungsReach Level 60 (longer breath keep pushed while sniping).
Deep ImpactReach Level 4 (deeper bullet penetration).
Second ChanceReach Level 9 (revive downed allies).
Toss backReach Level 6 (reset fuse of picked up grenades).
MartyrdomReach Level 20 (drop a live grenade when killed).
Steady AimReach Level 4 (increased hip fire accuracy).
FireproofReach Level 48 (reduce fire based weapon damage).
ReconnaissanceReach Level 64 (show enemy dogs, artillery, and tanks).


Vehicle Perks

Ordnance TrainingReach Level 12 (decrease reload time of turrets).
Lead FootReach Level 28 (increases tank top speed).
Water CoolerReach Level 4 (decreased turret overheat).
Greased BearingsReach Level 4 (increased turret rotation speed).
Coaxial Machine GunReach Level 40 (driver controlled machine gun).

- Death Card locations
The Death Cards can be found at the following locations. Acquire a Death Card to unlock its effect in Co-op mode.





Thunder

MissionSemper Fi (Eight of Hearts)
EffectHeadshots cause enemies to explode
LocationAt the very beginning after leaving the shack, you will see another shack to the right. The card is inside.


Hard Headed

MissionLittle Resistance (Four of Clubs)
EffectEnemies take less bullet damage
LocationAt the end of the mission before going into the last building, look to the right. The card is in a corner of bushes.


Suicide King

MissionHard Landing (King of Hearts)
EffectFire explosive pistol rounds while downed
LocationAbout halfway through the mission you will see a big building with a mini-trench outside. Enter the building, and go into the lower level. The card is to the right when you go into the room with the stairs.


Cold Dead Hands

MissionVendetta (Five of Diamonds)
EffectEnemies take their weapons with them to the grave
LocationAfter the sniper section at the first part of the mission, Reznov will lead you through a building. Follow the bar around to the end to find the card.


Sticks & Stones

MissionTheir Land, Their Blood (Joker)
EffectYour weapon arsenal consists of a knife and rocks
LocationDestroy the tanks, and go through the barn. Search the stalls to your right to find the card.


Vampire

MissionBurn 'em Out (Queen of Hearts)
EffectCan only recharge your health by getting kills
LocationJust before the second mortar position is a bunker to the left. The card is inside.


Flak Jacket

MissionRelentless (Nine of Diamonds)
EffectEnemies take less explosive damage
LocationAt the end of the mission, take either the left or right path. Eventually the paths will reconnect. The card is about halfway down the path.


Body Armor

MissionRing of Steel (Jack of Spades)
EffectEnemies die by headshot only
LocationEnter the asylum, the immediately go to the left. The card is in the far bottom left corner.


Undead Soldier

MissionEviction (Ace of Spades)
EffectEnemies come back from the dead
LocationDuring the first half of the mission, just after the kitchen area, you will eventually see a room to your right that has a large hole in it. Drop down to find the card.


Painkiller

MissionBlowtorch & Corkscrew (Ten of Clubs)
EffectShoot downed Co-op teammates to revive them
LocationGo to the left as you move toward the second bunker. A Japanese soldier hanging upside down is near the card.


Berserker

MissionBreaking Point (Three of Diamonds)
EffectGet three kills in five seconds to become Berserk
LocationClear all four mortar pits, then go to the small shack in the south of this area. The card is inside.


Paintball

MissionHeart of the Reich (Six of Clubs)
EffectPaintball guns
LocationThe card is in the closed-off subway entrance across the street from the begin of the mission.


Victory

MissionDownfall (Two of Spades)
EffectLimits your HUD, turns on friendly fire, and bleed out in half the time
LocationBefore you get to the theater, some of your allies will break through a door to your right. The card is past that door.

- Extra custom weapon slots
Reach the indicated Prestige rank to unlock the corresponding extra custom weapon slot:

8Fourth Prestige
9Seventh Prestige
6First Prestige
7Second Prestige
10Tenth Prestige

- Extra ammunition
Use the following trick if run out or are running low on ammunition on any mission in Solo mode on any difficulty. Find a non-essential teammate (someone not involved in the story line). Walk up to him, and aim the reticule next to his head or torso. Knife the air, and as you do so move slightly towards them so that the reticule is over them. If done correctly, he should die and drop his weapon. Non-essential teammates will get replaced when you walk into a battle. If the teammate does not die but keeps getting back up, they are essential to the story (for example, Sgt. Roebuck and Sgt. Rezenov).


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