| Ability | Rarity | Description | Slots |
| Defense I | Common | Reduces the damage you take by 15%, decreases damage dealt by 5% | 1 |
| T-ENG Weapon Master I | Common | -50% Energy needed to use T-ENG powered weapons. Overheat guage recovers 20% faster. | 1 |
| Melee Attack I | Common | +100% Melee damage | 1 |
| Head Start (Disc) | Common | Spawn and respawn with maximum number of Disc Grenades | 1 |
| Grenades II | Common | +200% grenade damage | 2 |
| Sprinter II | Rare | 3x Dash time | 2 |
| Evasion I | Rare | 150% increase in period of invincibility when rolling, increases the amount of counter damage against you by 210% | 1 |
| Recovery I | Rare | 300% Life recovery speed using Harmonizer in Campaign/Training | 1 |
| Fire Power I | Common | 120% increase in attack power, 110% increase in damage taken | 1 |
| Superstar | Common | Your radar does not work, but you earn 2x Campaign Career Points and 3x Online/Training Career Points | 2 |
| Tough Get Going | Rare | Increases attack power by 100% when health falls below 40%. | 2 |
| Critical II | Common | Increases critical hit chance by 20%, increases damage taken 10% | 2 |
| Grenades I | Common | +150% grenade damage | 1 |
| Recovery II | Rare | 500% Life recovery speed using Harmonizer in Campaign/Training | 2 |
| Special Guard I | Rare | Immune to Plasma/Fire/Wind damage | 1 |
| Soundless | Common | Silences footsteps and increases Anchor range | 1 |
| Quick Return | Rare | -3 seconds respawn time; 500% Data Point activation speed | 1 |
| Self-Inflicted Injury | Common | Increases damage taken by 125%. Increases Career Points earned in Campaign by 150%, Online/Training by 200% | 2 |
| Special Guard II | Rare | Immune to Plasma/Fire/Wind damage, immune to immobilization effects of ice/vibration/adhesion | 2 |
| VS Master I | Common | -50% T-ENG use while operating a VS, repair time 3x normal speed | 1 |
| Points II | Common | 125% increase in Career Points gained in Campaign and 150% in Online/Training | 2 |
| Survival | Rare | You will survive with a small amount of health even when fatally injured. Does not work with grenade explosions, VS Explosions, headshots, or long falls. | 2 |
| Evasion II | Rare | 135% increase in period of invincibility when rolling, increases amount of counter damage against you by 220% | 2 |
| Critical I | Common | Increases critical hit chance by 10%, increases the damage you take by 5% | 1 |
| Head Start (Gum) | Common | Spawn and respawn with maximum number of Gum Grenades | 1 |
| Lifesaver | Starting | Prevents the Life Gauge from diminishing when T-ENG level reaches 0 | 1 |
| Defense II | Common | Reduces damage taken by 25% decreases damage dealt by 15% | 2 |
| T-ENG Weapon Master II | Common | -80% Energy needed to use T-ENG powered weapons. Overhear gauge recovers 20% faster and fills at 50% speed | 2 |
| Sprinter I | Rare | 2x Dash time | 1 |
| Head Start (Plasma) | Common | Spawn and respawn with maximum number of Plasma Grenades | 1 |
| T-ENG Supply | Common | +2000 T-ENG upon spawn and respawn. 150% Gathered T-ENG, 300% yield from T-ENG Chargers | 1 |
| Points I | Common | 112.5% increase in Career Points gained in Campaign and 125% increase Online/Training | 1 |
| Invisible | Rare | You will not show up on enemy radar when walking and running. Attacking and other special actions will reveal you. Enemies have trouble targeting you in SP. | 1 |
| Melee Attack II | Common | +500% Melee damage | 2 |
| Lag Start | Common | Start game with -15% ammo and -1000p Thermal energy, but earn 135% Career points in Campaign and 170% Online/Training | 2 |
| Fire Power II | Common | 135% increase in attack power, 120% increase in damage taken | 2 |
| Head Start (Release) | Common | Spawn and respawn with maximum number of release games | 1 |
| Head Start (Normal) | Common | Spawn and respawn with maximum number of Normal Grenades | 1 |
| Head Start (ammo) | Common | Spawn with maximum ammo for default weapon at game start and all respawns | 1 |
| VS Master II | Common | No T-ENG used while operatig VS, repair time 3x normal speed. Immune to plasma stun and fire damage | 2 |
| VS Takedown | Rare | 150% VS armor piercing ability, 180% damage to VS weak points | 1 |
| Conserve T-ENG | Starting | Prevents constant consumption of thermal energy. Halves consumption when dashing. | 1 |