BioShock: cheats, codes, guides, strategies, secrets and achievements (XBOX360)


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BioShock - XBOX360 Cheats

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- Easy kills
When you begin, you will have the Wrench and the Electric Bolt Plasmid. Using these in rapid succession against most Splicers can often result in an efficient, quick kill. First, shock the Splicer. Before the convulsion ends, switch to the wrench, aim high, and hit the Splicer over the head. An efficient way of killing the Spider Splicers is to shoot a few clips of anti-personnel ammunition, preferably from the machine gun.

- Overcomeing security robots
If you are up against a stationary security robot (RPG, etc.), use Telekenesis to grab a crate or pallet. Keep pushed it in front of you until you can find a place to hide and know what to do next. The item you keep pushed up will block some attacks.

- Easy money
Use the Incinerate Plasmid on any slot machine to corrupt the machine. You will usually always win money when you use the burnt out machine.

- Getting Little Sister Savior achievement
Do not harvest a single Little Sister throughout the game. Tenebaum will reward you with gifts (including Adam) every time you rescue three Little Sisters. This proves more effective, as you get the same amount of Adam as you would if you harvested them, but you also get the achievement.

- Weapon Improve Station locations

- Tonic locations
Medical Pavilion



Neptune's Bounty



Arcadia



Fort Frolic



Hephaestus



Olympus Heights



Apollo Square



Point Prometheus



Tenenbaum Gifts



Research Bonuses


- Restoring hacked robot's health
After hacking a robot, it will begin firing at your enemies. If the robot gets hit, it will begin to lose health, catch on fire, and eventually blow up. To stop this from happening, deactivate the robot (press A while pointing at the robot), then reactivate it a few seconds later. This should make the robot have full health again.

- Audio Diary locations
The following is a list of all 122 Audio Diary locations to get the 'Historian' achievement:


#
Audio Diary nameSpeakerLocation
48
Offering a Better Product Andrew Ryan Waterfall Grottos near water wheel
49
Heroes and Criminals Diane McClintock Waterfall Grottos in locked machinery room
83
Scooping the Gate Kyburz Outside Ryan's Office near the Circus of Values machine
36
Arresting Fontaine McDonagh Fighting McDonagh room #6 upstairs
103
Artist Woman Sullivan Culpepper's Apartment main room's corner table
91
Getting a Break Pablo Navarro Lower Heat Loss Monitoring on desk near tonic
116
Extra Munitions Suchong Plasmid Prototyping ground near RPG turret
7
Limits of Imagination Steinman Medical Pavilion Foyer by Eternal Flame's wall
104
Fontaine's Homan Jukebox Suchong Suchong's Apartment on floor in south room
80
Ryan's Stableboy Anna Culpepper Rapture Records behind entrance counter
51
The Saturnine Langford Lower Rolling Hills cave behind waterfall
10
Freezing Pipes McDonagh Medical Pavilion Foyer near bottom of stairs
28
Adam Discovery Tenenbaum Upper Wharf in crate below the wharfmaster's office
92
Impossible Anywhere Else Andrew Ryan Hephaestus Core desk at bottom walkway
70
The Wild Bunny Sander Cohen Sophia Salon in closet behind counter
84
Stopping Ryan McDonagh Ryan's Office first corpse on right
4
Adam's Changes Steinman Emergency Access on the desk
22
Fontaine Must Go Andrew Ryan Lower Wharf crawl under the metal grating by the pipes
15
Testing Telekinesis Suchong Dandy Dental on the floor by Gatherer's Garden
119
Protector Smell Suchong Suit Assembly machinery 2nd floor SW
118
Missing Boots Suchong Candidate Conversion Area desk in back of room
72
Fancy Cigarettes Albert Milonakis Le Marquis D'Epogue downstairs near corpse
50
Shouldn't Have Come Mariska Lutz Lower Rolling Hills bench near stairs
101
Baby Status Suchong Control Room on table beneath photos
23
Finding the Sea Slug Tenenbaum Upper Wharf table by the stairwell entrance
31
Death Penalty in Rapture Andrew Ryan Jet Postal desk by vending machine
63
Water in Wine Pierre Gobbi Farmers Market near winery sign
56
Lazarus Vector Formula Langford Langford's Office in Julie's wall safe
100
Mind Control Test Suchong Control Room on table beneath photos
78
Fontaine's Army McDonagh Sir-Prize left of stairs in crate
44
Big Night Out Dieter Sonnekalb Tea Garden floor near ghost bench
14
Useless Experiments Tenenbaum Dandy Dental floor near entrance
39
Meeting With Fontaine Peach Wilkins Storage Cave ground by crates
11
Surgery's Picasso Steinman Eternal Flame entrance near memorial
6
Parasite Expectations Andrew Ryan Medical Pavilion Foyer near surgery on desk
9
Vandalism Andrew Ryan Medical Pavilion Foyer near vending machines
40
Kraut Scientist Frank Fontaine Control Room Lower Floor in locked storage cave
87
Fontaine's Legacy McDonagh Hephaestus Core near Vita-Chamber on the walkway
74
Stood Up Again Diane McClintock Upper Atrium top of stairs near Fleet Hall's entrance
81
Requiem for Andrew Ryan Sander Cohen Projection Booth on office table
71
Artist's Feud Sullivan Cocktail Lounge above the bar safe
24
Masha Come Home Marista Lutz Upper Wharf floor by Little Sister
121
Mistakes Andrew Ryan Suit Assembly near the Gene Bank
61
Desperate Times Andrew Ryan Farmers Market near freezer crawlspace
111
Meeting Atlas Diane McClintock Hestia Chambers right of entrance
113
Today's Raid Diane McClintock Atlas' Headquarters in corpse near the safe
38
Putting the Screws On Peach Wilkins Freezer Bottom Floor next to safe
66
The Great Chain Andrew Ryan Arcadia Metro Station bench right of entrance
13
Plasmids are the Paint Suchong Painless Dental desk in the corner
75
Guns Blazing McDonagh Robertson's Tobaccoria table near entrance
105
Mind Control Antidote Suchong Suchong's Apartment on desk next to tonic
35
Meeting Ryan McDonagh Fighting McDonagh crawl through the water filled ventilation shaft towards the Gene Bank
120
Protecting Little Ones Suchong Suit Assembly desk 2nd floor SE room
115
Why Just Girls? Tenenbaum Atrium Balcony on desk in second floor of orphanage
110
Protection Bond Suchong Artemis Suites Suchong's office floor
86
A Man or a Parasite Andrew Ryan Hephaestus Core desk outside of bunks
97
Assembling the Bomb Kyburz Lower Workshops secret crawlspace desk
112
The Longest Con Frank Fontaine Atlas' Headquarters on desk next of tonic
21
Timmy H. Interrogation Sullivan Lower Wharf in the water of the interrogation room
33
Working Late Again Andrew Ryan Fighting McDonagh window bar table
27
Have My Badge Sullivan Wharfmaster's Office on desk
73
The Iceman Cometh Martin Finnegan Frozen Tunnel left of entrance hall
43
Mass Producting Adam Tenenbaum Tea Garden floor near chairs
64
Adam Explained Tenenbaum Silverwing Apiary near entrance counter
34
Rapture Changing McDonagh Fighting McDonagh desk in basement office
2
Hole in the Bathroom Wall Steve Barker Kashmir Restaurant in the 'Dames' bathroom
76
Pregnancy Jasmine Jolene Eve's Garden under bed behind stage
57
Maternal Instinct Tenenbaum Tree Farm on the steps towards Farmer's Market
12
Enrage Trial Suchong Kure All corner of main room
3
Released Today Diane McClintock Medical Pavilion Foyer on the reception desk
114
Changing Employers Suchong Main Hall melt the ice, enter the closet upstairs, search the trash can
58
Bee Enzyme Tasha Denu Farmers Market ground near pneumo tube
53
What Won't They Steal Langford Research Laboratories near entrance
67
Musical Insult Sander Cohen Fleet Hall Theatre storage room near guitar
25
Picked Up Timmy H Sullivan Upper Wharf near Little Sister in the corpse
45
Arcadia Closed Langford Tea Garden desk near Gene Bank
79
Bumb Culpepper? Sullivan Pharoah's Fortune on pool table upstairs
62
Pulling Together Andrew Ryan Farmers Market on meat market counter
69
Come to the Record Store Cobb Southern Mall on table outside of the restroom
77
It's All Grift Hector Rodriguez Eve's Garden on the bar
109
Atlas Lives Diane McClintock Apollo Square near Gatherer's Garden
46
The Market is Patient Andrew Ryan Waterfall Grottos bench near U-Invent
52
Arcadia and Oxygen Langford Tree Farm near crate at entrance
54
Teaching an Old Hound Langford Research Laboratories table in second room
19
Gatherer's Vulnerability Steinman Lounge on the floor by Gatherer's Garden
16
Symmetry Steinman Surgery Foyer wall by debris pile
88
Assassin Anya Andersdotter Hephaestus Core near Gatherer's Garden
93
Running Short on R-34s Pablo Navarro Hephaestus Core desk outside the Workshops entrance
37
Saw Masha Today Marista Lutz Fighting McDonagh room #7 upstairs
96
The Dream Kyburz Lower Workshops corpse in middle of room
42
Seeing Ghosts McDonagh Tea Garden floor left of entrance
106
Fontaine's Breakup Paparazzi Mercury Suites near U-Invent machine on the walkway
94
Device Almost Finished Kyburz Lower Workshops office desk at bottom of the stairs
17
Aphrodite Waking Steinman Surgery desk in northern OR
122
Cheap Son of a Bitch Suchong Suchong's small storage area desk
5
Higher Standards Steinman Medical Pavilion Foyer near entrance on wall
107
Sad Saps Frank Fontaine Fontaine's Apartment coffee table near cigars
59
First Encounter Andrew Ryan Farmers Market near Bouncer corpse
30
Fontaine's Smugglers Tenenbaum Jet Postal bench in glass tube
65
Functional Children Tenenbaum Winery on the back table
41
Offered a Deal Peach Wilkins Submarine Bay on dock towards Arcadia
82
Ryan Takes F Futuristics McDonagh Hephaestus Bathysphere St. crate near the Circus of Values machine
90
Genetic Arms Race McDonagh Lower Heat Loss Monitoring on desk in flooded area
55
Lazarus Vector Langford Langford's Office in Julie Langford's body
60
Hatred Tenenbaum Farmers Market lower storage room desk
20
Bathysphere Keys Sullivan Lower Wharf under south end of the boardwalk
1
New Year's Eve Alone Diane McClintock Kashmir Bottom Floor on top of table
47
Early Tests Promising Langford Waterfall Grottos near water wheel
32
Smuggling Ring Sullivan Fighting McDonagh center bar table
85
Going to Heat Loss Anya Andersdotter Outside Ryan's Office forth corpse on right
108
What's Happening Here? Diane McClintock Apollo Square on the ground near Circus of Values
98
Market Maintenance Code Pablo Navarro Lower Workshops crawlspace under stairs
68
The Doubters Sander Cohen Cohen's Collection downstairs table
29
Eden Leaking McDonagh Upper Wharf hallway going towards Jet Postal
95
Great Chain Moves Slowly Andrew Ryan Kyburz's Office desk in back of room
8
Love for Science Tenenbaum Medical Pavilion Foyer near health station
102
Mozart of Genetics Suchong Olympus Heights Bistro Square snack bar
117
Marketing Gold Andrew Ryan Test Subject Storage on machine in right part of room near water
89
Kyburz Door Code Pablo Navarro Heat Loss Monitoring floor in the corner
99
The Vita Chamber Suchong Control Room desk left of entrance
18
Not What She Wanted Steinman Surgery in the corpse on table the doctor worked on
26
Watch Fontaine Andrew Ryan Upper Wharf next to the Circus of values machine

- Overcomeing Frank Fontaine
To defeat Frank Fontaine very fast, when you first enter the room, hit him with the tool the Little Sisters gave you. Fight him when he throws you off. Once he is back on the bed, run up and hit him again with the tool to drain his Adam. This works a lot faster due to him only having four or five jars of Adam to drain, and the fights are not very long afterwards.

- Getting Tonic Acquireor achievement
When buying Plasmids, Tonics, and Improves from the Gatherer's Garden, always buy the Tonics first. Then, make sure you search every area for other Tonics. When you reach Point Prometheus, there will be three Tonics to find. The rest of the Tonics are available in the Gatherer's Garden. This will ensure you get the achievement. Notice: To check how many Tonics you have, go to a Gene Bank, and count each 'track'.

- Overcomeing Big Daddies
When fighting a Big Daddy, use armor piercing rounds from the machine gun or pistol. For a more effective way of killing, launch frag grenades and run out a door. The Big Daddy will follow you. Fire proximity mines at the door, and when it walks through it will be damaged or destroyed.


Once you have obtained the crossbow and at least five Trap Bolts, it is easy to kill a Big Daddy. Face a wall and stand about three feet away. Make sure it is not something that the bolts can bounce off of, and you have at least a ten foot long straight wall. Once you are better skilled at this technique, you can try for shorter lengths if desired. Point straight ahead and fire a bolt. Take about two steps to the left or right, depending on your location and which way the Bid Daddy is facing, and fire another. Once you fire all five bolts, shoot the Big Daddy once with anything. If done correctly, it will run through the line of traps, taking enough of his health away so he can be killed with just a few more shots. Notice: This may not work in an open area because Big Daddies strafe frequently. If you have the damage increase for the crossbow, it will only take three or four bolts to kill him. Do not crouch while setting up the traps. If the Big Daddy walks another way and gets out of sight, you may need to go back to get him. If you do get him, you can crouch under the set traps. An easy way to trigger bolt traps is to pick up something with Telekinesis and drag the object through it.


Once you get the Security Bullseye Plasmid, set off an alarm either by hacking or being spotted by a security camera. Then, throw the Security Bullseye at the Big Daddy. You may have to do this more than once depending on how much health the Big Daddy has when begining out. Try to avoid the battle because the crossfire and exploding bots will damage your health. The only problem with this technique is that once the Big Daddy is taken down, the bots will come after you. Be prepared to either run and hide, fight them off, or pay to shut them down.

- Overcomeing Peach Wilkins
Once the dark cloud envelopes the icy battlefield upon which you must face Peach Wilkins, save the game, and locate the hostile turret at the end of the room when the cloud clears. Load the game, and run to it before the cloud clears, so that you can quickly freeze or shock it. Then, hack it so it shoots your enemies. Crouch down by the area to your right when facing the turret. There are a few barriers here to protect you from enemy fire. However, to avoid damage by Wilkins' grenades, keep Telekinesis as your active Plasmid. He will avoid the turret's fire, but as long as you stay behind the barriers by the turret he will stay at a safe distance. This gives you time to calmly return his grenades using Telekinesis until he dies. The turret will take out most of the Splicers. This method makes things much easier because it eliminates the hectic 'run around and hit enemies with the wrench' strategy that is otherwise your only option. If the turret is not used as an ally, it can easily become a problem, along with the bots triggered by the security camera. By hiding near the allied turret however, you also hide from the camera's view.

- Alternate endings
There are three different endings in the game, depending on how the Little Sisters were treated. If more than one Little Sister was harvested, the 'bad' ending will play. If no Little Sisters were harvested, the 'good' ending will play. If one Little Sister was harvested, but the rest were rescued, a third ending will play.

- Overcomeing Atlas Fontaine
Atlas Fontaine, the the final Boss, has three different styles of attacks: Flame Plasmid, Ice Plasmid, and Electric Plasmid Form. An easy way to defeat him in the first part is to use your Ice Plasmid and freeze him. Then, switch to your Telekinesis Plasmid. Grab an explosive tank, and throw it at him. Also, if desired, just use your telekinesis. He is very predictable if you are far away from him. Wait for him to throw a fire ball at you, then move out of the way. He will continue to run past you. Use this chance to fire the machine gun, which does the most damage to him. Once he goes back to his chamber to gain his life back, change to the Flame Plasmid, and get ready for some bots. Once he begins his routine of fire and run, shoot him with the Flame Plasmid as many times as possible. Continue to use the machine gun while he is aflame. He will now go back to his chamber one last time. He will now have electrical powers. Keep your Flame Plasmid ready. Shoot him with the Flame Plasmid, and he will run for the water. Once he jumps in the water and comes back out, hit him with it again. Be aware that there are Splicers all over as well; set them ablaze to get some extra life. There are many different ways to defeat him, but this is an easier way.


An easy way to defeat Atlas Fontaine is to make sure that you have the fully upgraded shotgun and the Decoy ability. After you drain his Adam, drop a decoy and while Atlas is attacking it, use the shot gun. After you have used all four rounds immediately cast Decoy again, reload your shotgun, then begin shooting him again. Repeat this until you have to drain his Adam. Once again, reload your shotgun and Plasmids before you drain his Adam. Then, begin over using Decoy and the shotgun. Use health packs as needed and ignore any Splicers in the area, as they will be paying attention to your Decoy just like Atlas.

- Molotov cocktails
While normally the various alcoholic beverages (for example, Arcadia Merlot, Old Tom Whiskey, etc.) scattered throughout the game are used to recover health, they can be turned into Molotov cocktails similar to those used by the 'Nitro Splicer' enemy. To do this, use a source of flame, such as the chemical thrower, the Incinerate! Plasmid, or an environmental source. Ignite the alcohol bottle, pick it up with the Telekinesis Plasmid, and throw it at the enemy of choice.

- Achievements
Do the following things to obtain the corresponding Gamerscore points:

5 Points
One Successful Hack Perform at least one successful hack.
One Fully Improved Weapon Fully upgrade one weapon.
Researched a Splicer Take at least one Research Photo of a Splicer.
Basic Inventor Successfully invent at least one item.
Two Fully Improved Weapons Fully upgrade two weapons.
Bought One Slot Purchase one slot in any Plasmid or Tonic track.
Prolific Photographer Take at least one photo in every research group.
Improved a Weapon Acquire at least one weapon upgrade.
Quality Research Photo Take a Research Photo of the highest grade.
10 Points
Fully Researched Houdini Splicer Fully research the Houdini Splicer.
Hacked a Security Bot Successfully hack a security bot.
Fully Researched Spider Splicer Fully research the Spider Splicer.
Fully Researched Little Sister Fully research the Little Sister.
Finishd Welcome Successfully complete the Welcome To Rapture Level.
Fully Researched Rosie Fully research the Rosie.
Four Fully Improved Weapons Fully upgrade four weapons.
Fully Researched Thug Splicer Fully research the Thuggish Splicer.
Avid Inventor Successfully invent at least 100 items.
Five Fully Improved Weapons Fully upgrade five weapons.
Fully Researched Gun Splicer Fully research the Leadhead Splicer.
Hacked a Safe Successfully hack a safe.
Hacked a Security Camera Successfully hack a security camera.
Lucky Be victorious inner Hit the jackpot at a slot machine.
Hacked a Turret Successfully hack a turret.
Three Fully Improved Weapons Fully upgrade three weapons.
Fully Researched Bouncer Fully research the Bouncer.
Fully Researched Nitro Splicer Fully research the Nitro Splicer.
Hacked a Vending Machine Successfully hack a vending machine.
Toaster in the Tub Shock an enemy in the water.
20 Points
Maxed One Track Purchased every slot in one of the Plasmid or Tonic tracks.
Weapon Specialist Acquire all upgrades for all weapons.
Research PhD Max out all possible research.
25 Points
Ammo Inventor Successfully invented all possible ammo types.
40 Points
Dealt with every Little Sister Either Harvest or Rescue every Little Sister in the game.
Seriously Good At This Finish the game on the hardest difficulty setting.
Skilled Hacker Successfully complete 50 hacks.
50 Points
Historian Find every audio diary.
Maxed All Tracks Purchased every slot in all four Plasmid and Tonic tracks.
Tonic Acquireor Acquire or Invent 53 Tonics in the Physical, Engineering and Combat tracks.
100 Points
Little Sister Savior Finish the game without harvesting any Little Sisters.

10 Points
Irony Take a picture of Sander Cohen's corpse.
Found Cohen's Room Enter Sander Cohen's personal quarters.
15 Points
Overcomeed Dr. Steinman Overcome the crazed Dr. Steinman.
Restored the Forest Restore the forests of Arcadia.
Overcomeed Peach Wilkins Overcome Peach Wilkins.
30 Points
Finishd Cohen's Masterpiece Finish Sander Cohen's great masterpiece.
Broke Fontaine's Mind Control Break Fontaine's mind control.
Became a Big Daddy Become a Big Daddy.
Overcomeed Andrew Ryan Overcomee Andrew Ryan.
100 Points
Overcomeed Atlas Overcome Atlas.


- Finding Chompers' Dental key
The key to Chompers' Dental in the Medical Pavilion is acquired by using Telekinesis through the broken window to the left of the door. There should be a corpse hanging over the broken window. The key should be grabbed with Telekinesis because it is hanging on a wall on the other side of the window. You can get Telekinesis in an area near here. You will need to get that first, but do not follow the arrow back to the rubble that you need to get rid of until you explore Chompers' Dental. There is a safe and other good items inside. Notice: Both Telekinesis and Chompers' Dental are near where you find the shotgun.

- Hitting the jackpot at slot machine
Save the game before you begin playing the slot machine. Then, keep reloading your saved game until you hit the jackpot.

- Reaching Atlas Fontaine's penthouse
The code to get to Atlas Fontaine's penthouse is '5744', which is in an Audio Diary.

- Save game recommendations
Save the game before fighting a Big Daddy or other difficult enemies. If you do not like the results (used too much health, wasted too much ammunition, etc.), you can simply reload your saved game and try again until you are satisfied.


After becoming a Big Daddy, create a new saved game. At this point, you will be close to the end of the game. If you missed something, you can go to the Bathysphere and explore Rapture again; you are also a Big Daddy now so the Splicers will not harm you, security cameras will not set off alarms, etc.

- Pac-Man reference
In the Arcadia level, you will find a place that appears to be a bar. Search around a bit, and you will see a block of cheese, followed by holes. The cheese is cut like Pac-Man himself. There are holes next to it, none of which can be gun shots. If you shoot the floor with any weapon you have, the marks will not match.

Aren't you satisfied? Do you need help? You can try to leave a comment below, or click here to enter into our Forum.
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