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Easy kills
When you begin, you will have the Wrench and the Electric Bolt Plasmid. Using these in rapid succession against most Splicers can often result in an efficient, quick kill. First, shock the Splicer. Before the convulsion ends, switch to the wrench, aim high, and hit the Splicer over the head. An efficient way of killing the Spider Splicers is to shoot a few clips of anti-personnel ammunition, preferably from the machine gun.
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Overcomeing security robots
If you are up against a stationary security robot (RPG, etc.), use Telekenesis to grab a crate or pallet. Keep pushed it in front of you until you can find a place to hide and know what to do next. The item you keep pushed up will block some attacks.
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Easy money
Use the Incinerate Plasmid on any slot machine to corrupt the machine. You will usually always win money when you use the burnt out machine.
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Getting Little Sister Savior achievement
Do not harvest a single Little Sister throughout the game. Tenebaum will reward you with gifts (including Adam) every time you rescue three Little Sisters. This proves more effective, as you get the same amount of Adam as you would if you harvested them, but you also get the achievement.
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Weapon Improve Station locations
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Tonic locations
Medical Pavilion
Neptune's Bounty
Arcadia
Fort Frolic
Hephaestus
Olympus Heights
Apollo Square
Point Prometheus
Tenenbaum Gifts
Research Bonuses
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Restoring hacked robot's health
After hacking a robot, it will begin firing at your enemies. If the robot gets hit, it will begin to lose health, catch on fire, and eventually blow up. To stop this from happening, deactivate the robot (press A while pointing at the robot), then reactivate it a few seconds later. This should make the robot have full health again.
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Audio Diary locations
The following is a list of all 122 Audio Diary locations to get the 'Historian' achievement:
| # | Audio Diary name | Speaker | Location |
|
48 |
Offering a Better Product |
Andrew Ryan |
Waterfall Grottos near water wheel |
|
49 |
Heroes and Criminals |
Diane McClintock |
Waterfall Grottos in locked machinery room |
|
83 |
Scooping the Gate |
Kyburz |
Outside Ryan's Office near the Circus of Values machine |
|
36 |
Arresting Fontaine |
McDonagh |
Fighting McDonagh room #6 upstairs |
|
103 |
Artist Woman |
Sullivan |
Culpepper's Apartment main room's corner table |
|
91 |
Getting a Break |
Pablo Navarro |
Lower Heat Loss Monitoring on desk near tonic |
|
116 |
Extra Munitions |
Suchong |
Plasmid Prototyping ground near RPG turret |
|
7 |
Limits of Imagination |
Steinman |
Medical Pavilion Foyer by Eternal Flame's wall |
|
104 |
Fontaine's Homan Jukebox |
Suchong |
Suchong's Apartment on floor in south room |
|
80 |
Ryan's Stableboy |
Anna Culpepper |
Rapture Records behind entrance counter |
|
51 |
The Saturnine |
Langford |
Lower Rolling Hills cave behind waterfall |
|
10 |
Freezing Pipes |
McDonagh |
Medical Pavilion Foyer near bottom of stairs |
|
28 |
Adam Discovery |
Tenenbaum |
Upper Wharf in crate below the wharfmaster's office |
|
92 |
Impossible Anywhere Else |
Andrew Ryan |
Hephaestus Core desk at bottom walkway |
|
70 |
The Wild Bunny |
Sander Cohen |
Sophia Salon in closet behind counter |
|
84 |
Stopping Ryan |
McDonagh |
Ryan's Office first corpse on right |
|
4 |
Adam's Changes |
Steinman |
Emergency Access on the desk |
|
22 |
Fontaine Must Go |
Andrew Ryan |
Lower Wharf crawl under the metal grating by the pipes |
|
15 |
Testing Telekinesis |
Suchong |
Dandy Dental on the floor by Gatherer's Garden |
|
119 |
Protector Smell |
Suchong |
Suit Assembly machinery 2nd floor SW |
|
118 |
Missing Boots |
Suchong |
Candidate Conversion Area desk in back of room |
|
72 |
Fancy Cigarettes |
Albert Milonakis |
Le Marquis D'Epogue downstairs near corpse |
|
50 |
Shouldn't Have Come |
Mariska Lutz |
Lower Rolling Hills bench near stairs |
|
101 |
Baby Status |
Suchong |
Control Room on table beneath photos |
|
23 |
Finding the Sea Slug |
Tenenbaum |
Upper Wharf table by the stairwell entrance |
|
31 |
Death Penalty in Rapture |
Andrew Ryan |
Jet Postal desk by vending machine |
|
63 |
Water in Wine |
Pierre Gobbi |
Farmers Market near winery sign |
|
56 |
Lazarus Vector Formula |
Langford |
Langford's Office in Julie's wall safe |
|
100 |
Mind Control Test |
Suchong |
Control Room on table beneath photos |
|
78 |
Fontaine's Army |
McDonagh |
Sir-Prize left of stairs in crate |
|
44 |
Big Night Out |
Dieter Sonnekalb |
Tea Garden floor near ghost bench |
|
14 |
Useless Experiments |
Tenenbaum |
Dandy Dental floor near entrance |
|
39 |
Meeting With Fontaine |
Peach Wilkins |
Storage Cave ground by crates |
|
11 |
Surgery's Picasso |
Steinman |
Eternal Flame entrance near memorial |
|
6 |
Parasite Expectations |
Andrew Ryan |
Medical Pavilion Foyer near surgery on desk |
|
9 |
Vandalism |
Andrew Ryan |
Medical Pavilion Foyer near vending machines |
|
40 |
Kraut Scientist |
Frank Fontaine |
Control Room Lower Floor in locked storage cave |
|
87 |
Fontaine's Legacy |
McDonagh |
Hephaestus Core near Vita-Chamber on the walkway |
|
74 |
Stood Up Again |
Diane McClintock |
Upper Atrium top of stairs near Fleet Hall's entrance |
|
81 |
Requiem for Andrew Ryan |
Sander Cohen |
Projection Booth on office table |
|
71 |
Artist's Feud |
Sullivan |
Cocktail Lounge above the bar safe |
|
24 |
Masha Come Home |
Marista Lutz |
Upper Wharf floor by Little Sister |
|
121 |
Mistakes |
Andrew Ryan |
Suit Assembly near the Gene Bank |
|
61 |
Desperate Times |
Andrew Ryan |
Farmers Market near freezer crawlspace |
|
111 |
Meeting Atlas |
Diane McClintock |
Hestia Chambers right of entrance |
|
113 |
Today's Raid |
Diane McClintock |
Atlas' Headquarters in corpse near the safe |
|
38 |
Putting the Screws On |
Peach Wilkins |
Freezer Bottom Floor next to safe |
|
66 |
The Great Chain |
Andrew Ryan |
Arcadia Metro Station bench right of entrance |
|
13 |
Plasmids are the Paint |
Suchong |
Painless Dental desk in the corner |
|
75 |
Guns Blazing |
McDonagh |
Robertson's Tobaccoria table near entrance |
|
105 |
Mind Control Antidote |
Suchong |
Suchong's Apartment on desk next to tonic |
|
35 |
Meeting Ryan |
McDonagh |
Fighting McDonagh crawl through the water filled ventilation shaft towards the Gene Bank |
|
120 |
Protecting Little Ones |
Suchong |
Suit Assembly desk 2nd floor SE room |
|
115 |
Why Just Girls? |
Tenenbaum |
Atrium Balcony on desk in second floor of orphanage |
|
110 |
Protection Bond |
Suchong |
Artemis Suites Suchong's office floor |
|
86 |
A Man or a Parasite |
Andrew Ryan |
Hephaestus Core desk outside of bunks |
|
97 |
Assembling the Bomb |
Kyburz |
Lower Workshops secret crawlspace desk |
|
112 |
The Longest Con |
Frank Fontaine |
Atlas' Headquarters on desk next of tonic |
|
21 |
Timmy H. Interrogation |
Sullivan |
Lower Wharf in the water of the interrogation room |
|
33 |
Working Late Again |
Andrew Ryan |
Fighting McDonagh window bar table |
|
27 |
Have My Badge |
Sullivan |
Wharfmaster's Office on desk |
|
73 |
The Iceman Cometh |
Martin Finnegan |
Frozen Tunnel left of entrance hall |
|
43 |
Mass Producting Adam |
Tenenbaum |
Tea Garden floor near chairs |
|
64 |
Adam Explained |
Tenenbaum |
Silverwing Apiary near entrance counter |
|
34 |
Rapture Changing |
McDonagh |
Fighting McDonagh desk in basement office |
|
2 |
Hole in the Bathroom Wall |
Steve Barker |
Kashmir Restaurant in the 'Dames' bathroom |
|
76 |
Pregnancy |
Jasmine Jolene |
Eve's Garden under bed behind stage |
|
57 |
Maternal Instinct |
Tenenbaum |
Tree Farm on the steps towards Farmer's Market |
|
12 |
Enrage Trial |
Suchong |
Kure All corner of main room |
|
3 |
Released Today |
Diane McClintock |
Medical Pavilion Foyer on the reception desk |
|
114 |
Changing Employers |
Suchong |
Main Hall melt the ice, enter the closet upstairs, search the trash can |
|
58 |
Bee Enzyme |
Tasha Denu |
Farmers Market ground near pneumo tube |
|
53 |
What Won't They Steal |
Langford |
Research Laboratories near entrance |
|
67 |
Musical Insult |
Sander Cohen |
Fleet Hall Theatre storage room near guitar |
|
25 |
Picked Up Timmy H |
Sullivan |
Upper Wharf near Little Sister in the corpse |
|
45 |
Arcadia Closed |
Langford |
Tea Garden desk near Gene Bank |
|
79 |
Bumb Culpepper? |
Sullivan |
Pharoah's Fortune on pool table upstairs |
|
62 |
Pulling Together |
Andrew Ryan |
Farmers Market on meat market counter |
|
69 |
Come to the Record Store |
Cobb |
Southern Mall on table outside of the restroom |
|
77 |
It's All Grift |
Hector Rodriguez |
Eve's Garden on the bar |
|
109 |
Atlas Lives |
Diane McClintock |
Apollo Square near Gatherer's Garden |
|
46 |
The Market is Patient |
Andrew Ryan |
Waterfall Grottos bench near U-Invent |
|
52 |
Arcadia and Oxygen |
Langford |
Tree Farm near crate at entrance |
|
54 |
Teaching an Old Hound |
Langford |
Research Laboratories table in second room |
|
19 |
Gatherer's Vulnerability |
Steinman |
Lounge on the floor by Gatherer's Garden |
|
16 |
Symmetry |
Steinman |
Surgery Foyer wall by debris pile |
|
88 |
Assassin |
Anya Andersdotter |
Hephaestus Core near Gatherer's Garden |
|
93 |
Running Short on R-34s |
Pablo Navarro |
Hephaestus Core desk outside the Workshops entrance |
|
37 |
Saw Masha Today |
Marista Lutz |
Fighting McDonagh room #7 upstairs |
|
96 |
The Dream |
Kyburz |
Lower Workshops corpse in middle of room |
|
42 |
Seeing Ghosts |
McDonagh |
Tea Garden floor left of entrance |
|
106 |
Fontaine's Breakup |
Paparazzi |
Mercury Suites near U-Invent machine on the walkway |
|
94 |
Device Almost Finished |
Kyburz |
Lower Workshops office desk at bottom of the stairs |
|
17 |
Aphrodite Waking |
Steinman |
Surgery desk in northern OR |
|
122 |
Cheap Son of a Bitch |
Suchong |
Suchong's small storage area desk |
|
5 |
Higher Standards |
Steinman |
Medical Pavilion Foyer near entrance on wall |
|
107 |
Sad Saps |
Frank Fontaine |
Fontaine's Apartment coffee table near cigars |
|
59 |
First Encounter |
Andrew Ryan |
Farmers Market near Bouncer corpse |
|
30 |
Fontaine's Smugglers |
Tenenbaum |
Jet Postal bench in glass tube |
|
65 |
Functional Children |
Tenenbaum |
Winery on the back table |
|
41 |
Offered a Deal |
Peach Wilkins |
Submarine Bay on dock towards Arcadia |
|
82 |
Ryan Takes F Futuristics |
McDonagh |
Hephaestus Bathysphere St. crate near the Circus of Values machine |
|
90 |
Genetic Arms Race |
McDonagh |
Lower Heat Loss Monitoring on desk in flooded area |
|
55 |
Lazarus Vector |
Langford |
Langford's Office in Julie Langford's body |
|
60 |
Hatred |
Tenenbaum |
Farmers Market lower storage room desk |
|
20 |
Bathysphere Keys |
Sullivan |
Lower Wharf under south end of the boardwalk |
|
1 |
New Year's Eve Alone |
Diane McClintock |
Kashmir Bottom Floor on top of table |
|
47 |
Early Tests Promising |
Langford |
Waterfall Grottos near water wheel |
|
32 |
Smuggling Ring |
Sullivan |
Fighting McDonagh center bar table |
|
85 |
Going to Heat Loss |
Anya Andersdotter |
Outside Ryan's Office forth corpse on right |
|
108 |
What's Happening Here? |
Diane McClintock |
Apollo Square on the ground near Circus of Values |
|
98 |
Market Maintenance Code |
Pablo Navarro |
Lower Workshops crawlspace under stairs |
|
68 |
The Doubters |
Sander Cohen |
Cohen's Collection downstairs table |
|
29 |
Eden Leaking |
McDonagh |
Upper Wharf hallway going towards Jet Postal |
|
95 |
Great Chain Moves Slowly |
Andrew Ryan |
Kyburz's Office desk in back of room |
|
8 |
Love for Science |
Tenenbaum |
Medical Pavilion Foyer near health station |
|
102 |
Mozart of Genetics |
Suchong |
Olympus Heights Bistro Square snack bar |
|
117 |
Marketing Gold |
Andrew Ryan |
Test Subject Storage on machine in right part of room near water |
|
89 |
Kyburz Door Code |
Pablo Navarro |
Heat Loss Monitoring floor in the corner |
|
99 |
The Vita Chamber |
Suchong |
Control Room desk left of entrance |
|
18 |
Not What She Wanted |
Steinman |
Surgery in the corpse on table the doctor worked on |
|
26 |
Watch Fontaine |
Andrew Ryan |
Upper Wharf next to the Circus of values machine |
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Overcomeing Frank Fontaine
To defeat Frank Fontaine very fast, when you first enter the room, hit him with the tool the Little Sisters gave you. Fight him when he throws you off. Once he is back on the bed, run up and hit him again with the tool to drain his Adam. This works a lot faster due to him only having four or five jars of Adam to drain, and the fights are not very long afterwards.
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Getting Tonic Acquireor achievement
When buying Plasmids, Tonics, and Improves from the Gatherer's Garden, always buy the Tonics first. Then, make sure you search every area for other Tonics. When you reach Point Prometheus, there will be three Tonics to find. The rest of the Tonics are available in the Gatherer's Garden. This will ensure you get the achievement.
Notice: To check how many Tonics you have, go to a Gene Bank, and count each 'track'.
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Overcomeing Big Daddies
When fighting a Big Daddy, use armor piercing rounds from the machine gun or pistol. For a more effective way of killing, launch frag grenades and run out a door. The Big Daddy will follow you. Fire proximity mines at the door, and when it walks through it will be damaged or destroyed.
Once you have obtained the crossbow and at least five Trap Bolts, it is easy to kill a Big Daddy. Face a wall and stand about three feet away. Make sure it is not something that the bolts can bounce off of, and you have at least a ten foot long straight wall. Once you are better skilled at this technique, you can try for shorter lengths if desired. Point straight ahead and fire a bolt. Take about two steps to the left or right, depending on your location and which way the Bid Daddy is facing, and fire another. Once you fire all five bolts, shoot the Big Daddy once with anything. If done correctly, it will run through the line of traps, taking enough of his health away so he can be killed with just a few more shots.
Notice: This may not work in an open area because Big Daddies strafe frequently. If you have the damage increase for the crossbow, it will only take three or four bolts to kill him. Do not crouch while setting up the traps. If the Big Daddy walks another way and gets out of sight, you may need to go back to get him. If you do get him, you can crouch under the set traps. An easy way to trigger bolt traps is to pick up something with Telekinesis and drag the object through it.
Once you get the Security Bullseye Plasmid, set off an alarm either by hacking or being spotted by a security camera. Then, throw the Security Bullseye at the Big Daddy. You may have to do this more than once depending on how much health the Big Daddy has when begining out. Try to avoid the battle because the crossfire and exploding bots will damage your health. The only problem with this technique is that once the Big Daddy is taken down, the bots will come after you. Be prepared to either run and hide, fight them off, or pay to shut them down.
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Overcomeing Peach Wilkins
Once the dark cloud envelopes the icy battlefield upon which you must face Peach Wilkins, save the game, and locate the hostile turret at the end of the room when the cloud clears. Load the game, and run to it before the cloud clears, so that you can quickly freeze or shock it. Then, hack it so it shoots your enemies. Crouch down by the area to your right when facing the turret. There are a few barriers here to protect you from enemy fire. However, to avoid damage by Wilkins' grenades, keep Telekinesis as your active Plasmid. He will avoid the turret's fire, but as long as you stay behind the barriers by the turret he will stay at a safe distance. This gives you time to calmly return his grenades using Telekinesis until he dies. The turret will take out most of the Splicers. This method makes things much easier because it eliminates the hectic 'run around and hit enemies with the wrench' strategy that is otherwise your only option. If the turret is not used as an ally, it can easily become a problem, along with the bots triggered by the security camera. By hiding near the allied turret however, you also hide from the camera's view.
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Alternate endings
There are three different endings in the game, depending on how the Little Sisters were treated. If more than one Little Sister was harvested, the 'bad' ending will play. If no Little Sisters were harvested, the 'good' ending will play. If one Little Sister was harvested, but the rest were rescued, a third ending will play.
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Overcomeing Atlas Fontaine
Atlas Fontaine, the the final Boss, has three different styles of attacks: Flame Plasmid, Ice Plasmid, and Electric Plasmid Form. An easy way to defeat him in the first part is to use your Ice Plasmid and freeze him. Then, switch to your Telekinesis Plasmid. Grab an explosive tank, and throw it at him. Also, if desired, just use your telekinesis. He is very predictable if you are far away from him. Wait for him to throw a fire ball at you, then move out of the way. He will continue to run past you. Use this chance to fire the machine gun, which does the most damage to him. Once he goes back to his chamber to gain his life back, change to the Flame Plasmid, and get ready for some bots. Once he begins his routine of fire and run, shoot him with the Flame Plasmid as many times as possible. Continue to use the machine gun while he is aflame. He will now go back to his chamber one last time. He will now have electrical powers. Keep your Flame Plasmid ready. Shoot him with the Flame Plasmid, and he will run for the water. Once he jumps in the water and comes back out, hit him with it again. Be aware that there are Splicers all over as well; set them ablaze to get some extra life. There are many different ways to defeat him, but this is an easier way.
An easy way to defeat Atlas Fontaine is to make sure that you have the fully upgraded shotgun and the Decoy ability. After you drain his Adam, drop a decoy and while Atlas is attacking it, use the shot gun. After you have used all four rounds immediately cast Decoy again, reload your shotgun, then begin shooting him again. Repeat this until you have to drain his Adam. Once again, reload your shotgun and Plasmids before you drain his Adam. Then, begin over using Decoy and the shotgun. Use health packs as needed and ignore any Splicers in the area, as they will be paying attention to your Decoy just like Atlas.
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Molotov cocktails
While normally the various alcoholic beverages (for example, Arcadia Merlot, Old Tom Whiskey, etc.) scattered throughout the game are used to recover health, they can be turned into Molotov cocktails similar to those used by the 'Nitro Splicer' enemy. To do this, use a source of flame, such as the chemical thrower, the Incinerate! Plasmid, or an environmental source. Ignite the alcohol bottle, pick it up with the Telekinesis Plasmid, and throw it at the enemy of choice.
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Achievements
Do the following things to obtain the corresponding Gamerscore points:
| 5 Points |
| One Successful Hack | Perform at least one successful hack. | | | One Fully Improved Weapon | Fully upgrade one weapon. | | | Researched a Splicer | Take at least one Research Photo of a Splicer. | | | Basic Inventor | Successfully invent at least one item. | | | Two Fully Improved Weapons | Fully upgrade two weapons. | | | Bought One Slot | Purchase one slot in any Plasmid or Tonic track. | | | Prolific Photographer | Take at least one photo in every research group. | | | Improved a Weapon | Acquire at least one weapon upgrade. | | | Quality Research Photo | Take a Research Photo of the highest grade. | | | 10 Points | | Fully Researched Houdini Splicer | Fully research the Houdini Splicer. | | | Hacked a Security Bot | Successfully hack a security bot. | | | Fully Researched Spider Splicer | Fully research the Spider Splicer. | | | Fully Researched Little Sister | Fully research the Little Sister. | | | Finishd Welcome | Successfully complete the Welcome To Rapture Level. | | | Fully Researched Rosie | Fully research the Rosie. | | | Four Fully Improved Weapons | Fully upgrade four weapons. | | | Fully Researched Thug Splicer | Fully research the Thuggish Splicer. | | | Avid Inventor | Successfully invent at least 100 items. | | | Five Fully Improved Weapons | Fully upgrade five weapons. | | | Fully Researched Gun Splicer | Fully research the Leadhead Splicer. | | | Hacked a Safe | Successfully hack a safe. | | | Hacked a Security Camera | Successfully hack a security camera. | | | Lucky Be victorious inner | Hit the jackpot at a slot machine. | | | Hacked a Turret | Successfully hack a turret. | | | Three Fully Improved Weapons | Fully upgrade three weapons. | | | Fully Researched Bouncer | Fully research the Bouncer. | | | Fully Researched Nitro Splicer | Fully research the Nitro Splicer. | | | Hacked a Vending Machine | Successfully hack a vending machine. | | | Toaster in the Tub | Shock an enemy in the water. | | | 20 Points | | Maxed One Track | Purchased every slot in one of the Plasmid or Tonic tracks. | | | Weapon Specialist | Acquire all upgrades for all weapons. | | | Research PhD | Max out all possible research. | | | 25 Points | | Ammo Inventor | Successfully invented all possible ammo types. | | | 40 Points | | Dealt with every Little Sister | Either Harvest or Rescue every Little Sister in the game. | | | Seriously Good At This | Finish the game on the hardest difficulty setting. | | | Skilled Hacker | Successfully complete 50 hacks. | | | 50 Points | | Historian | Find every audio diary. | | | Maxed All Tracks | Purchased every slot in all four Plasmid and Tonic tracks. | | | Tonic Acquireor | Acquire or Invent 53 Tonics in the Physical, Engineering and Combat tracks. | | | 100 Points | | Little Sister Savior | Finish the game without harvesting any Little Sisters. | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| 10 Points |
| Irony | Take a picture of Sander Cohen's corpse. | | | Found Cohen's Room | Enter Sander Cohen's personal quarters. | | | 15 Points | | Overcomeed Dr. Steinman | Overcome the crazed Dr. Steinman. | | | Restored the Forest | Restore the forests of Arcadia. | | | Overcomeed Peach Wilkins | Overcome Peach Wilkins. | | | 30 Points | | Finishd Cohen's Masterpiece | Finish Sander Cohen's great masterpiece. | | | Broke Fontaine's Mind Control | Break Fontaine's mind control. | | | Became a Big Daddy | Become a Big Daddy. | | | Overcomeed Andrew Ryan | Overcomee Andrew Ryan. | | | 100 Points | | Overcomeed Atlas | Overcome Atlas. | | | | | | | | | | | |
- Finding Chompers' Dental key
The key to Chompers' Dental in the Medical Pavilion is acquired by using Telekinesis through the broken window to the left of the door. There should be a corpse hanging over the broken window. The key should be grabbed with Telekinesis because it is hanging on a wall on the other side of the window. You can get Telekinesis in an area near here. You will need to get that first, but do not follow the arrow back to the rubble that you need to get rid of until you explore Chompers' Dental. There is a safe and other good items inside. Notice: Both Telekinesis and Chompers' Dental are near where you find the shotgun.
- Hitting the jackpot at slot machine
Save the game before you begin playing the slot machine. Then, keep reloading your saved game until you hit the jackpot.
- Reaching Atlas Fontaine's penthouse
The code to get to Atlas Fontaine's penthouse is '5744', which is in an Audio Diary.
- Save game recommendations
Save the game before fighting a Big Daddy or other difficult enemies. If you do not like the results (used too much health, wasted too much ammunition, etc.), you can simply reload your saved game and try again until you are satisfied.
After becoming a Big Daddy, create a new saved game. At this point, you will be close to the end of the game. If you missed something, you can go to the Bathysphere and explore Rapture again; you are also a Big Daddy now so the Splicers will not harm you, security cameras will not set off alarms, etc.
- Pac-Man reference
In the Arcadia level, you will find a place that appears to be a bar. Search around a bit, and you will see a block of cheese, followed by holes. The cheese is cut like Pac-Man himself. There are holes next to it, none of which can be gun shots. If you shoot the floor with any weapon you have, the marks will not match.
Aren't you satisfied? Do you need help? You can try to leave a comment below, or click here to enter into our Forum.
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