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Achievements
Do the following things to obtain the corresponding Gamerscore points:
| 5 Points |
| Z-Baller | Finish Level 6 in Zero-G Basketball. | | | Ragdoll Check | Force an enemy into a Gravity Panel 5 times. | | | Marksman | Dismember 20 Limbs. | | | Crackshot | Achieve a perfect score in the Shooting Gallery. | | | 10 Points | | Tool Time | Kill 30 enemies with the Plasma Cutter. | | | Eviscerator | Kill 30 enemies with the Line Gun. | | | Brawler | Kill at least 30 enemies with a melee attack. | | | Air Alert | Zero-G Jump over 100 times. | | | Armstrong | Shoot 50 objects using Kinesis. | | | Full Contact | Kill 30 enemies with the Contact Beam. | | | Autofire | Kill 30 enemies with the Pulse Rifle. | | | A Cut Above | Kill 30 enemies with the Ripper. | | | Merchant | Acquire 8 schematics. | | | Live With The Hot Ones | Kill 30 enemies with the Flamethrower. | | | Big Payer | Pay 300,000 credits at the store. | | | Pack Rat | Store 25 Items in the Safe. | | | Pusher | Kill 30 enemies with the Force Gun. | | | 15 Points | | Freeze | Use Stasis on 50 enemies. | | | There's Always Peng! | Find the Peng Treasure. | | | 20 Points | | Cannon Fodder | Finish Chapter 4 on any difficulty setting. | | | Surgeon | Dismember 500 Limbs. | | | All Systems Go | Finish Chapter 3 on any difficulty setting. | | | Betrayed | Finish Chapter 11 on any difficulty setting. | | | Strange Transmissions | Finish Chapter 8 on any difficulty setting. | | | Story Teller | Acquire 75 Logs. | | | Keeper of the Faith | Finish Chapter 10 on any difficulty setting. | | | True Believer | Finish Chapter 5 on any difficulty setting. | | | Lab Rat | Finish Chapter 2 on any difficulty setting. | | | Greenhouse Effect | Finish Chapter 6 on any difficulty setting. | | | Wreckage | Finish Chapter 9 on any difficulty setting. | | | Exodus | Finish Chapter 12 on any difficulty setting. | | | Dead On Arrival | Finish Chapter 1 on any difficulty setting. | | | S.O.S. | Finish Chapter 7 on any difficulty setting. | | | 30 Points | | Full Arsenal | Own every Weapon in the game. | | | 40 Points | | One Gun | Clear the game using only the Plasma Cutter. | | | Legend Teller | Acquire 150 Logs. | | | Butcher | Dismember 1000 Limbs. | | | 50 Points | | Survivor | Finish the game on any difficulty setting. | | | 75 Points | | Maxed Out | Improve all weapons and equipment. | | | 150 Points | | Epic Tier 3 Engineer | Finish the game on the hardest difficulty setting. | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| 10 Points |
| Slugger | Kill the Slug Boss with more than 50% shield strength remaining. | | | Kickin it | Escape from a Lurker's grab attack 10 times. | | | Don't get cocky, kid | Survive the ADS Cannon with over 50% shield strength remaining. | | | Playing Catch | Catch a Brute or Leviathan Pod using Kinesis. | | | 15 Points | | Brute Force | Kill a Brute. | | | Exterminator | Kill the Leviathan. | | | Get off my ship! | Kill the Slug Boss. | | | 30 Points | | Mindless Prey | Kill the Hive Mind. | | | | | | | | | |
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Finding the Peng Treasure
You must be on the flight deck on Chapter 11. When in the ship port after your ship has left, look between the walkways. You should see a statue shaped like an Oscar. Pick it up with kinesis, and you will get the Peng Treasure and 'There's Always Peng!' achievement. It can also be sold for 30,000 credits. -From: PureNasher
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Wear Military suit in Impossible mode
Successfully complete the game in New Game Plus mode with the Military suit bought and equipped, and save the game immediately before the final Boss. Once the game ends and the credits begin, skip them, and do not save the game when prompted. Instead, immediately begin a new game on the Impossible difficulty to begin with the Military suit.
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Overcomeing the Leviathan
First, take out the tentacles. When the center opens, aim for the orange ball. Take the explosive canisters or the Lathan pod, and launch them in the center.
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Activate Cheats
Pause the game, and enter one of the following codes. If you entered the code correctly, you will hear a sound. Push Begin to resume the game with the code(s) activated.
Notice: Some codes may only be activated once per game. Additionally, codes that have multiple tiers (for example, credits) only take effect when activated in order (lowest to highest).
+2 Nodes
Pause the game and press Y, X(3), Y.
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+5,000 credits
Pause the game and press X(3), Y, X, Y.
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Refill oxygen
Pause the game and press X(2), Y(3).
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+2,000 credits
Pause the game and press X(3), Y(2).
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+1,000 credits
Pause the game and press X(3), Y, X.
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Refill Stasis and Kinesis energy
Pause the game and press X, Y(2), X, Y.
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+5 Nodes
Pause the game and press Y, X, Y, X(2), Y, X(2), Y, X(2), Y.
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+10,000 credits
Pause the game and press X, Y(3), X(2), Y.
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Overcomeing the Hunter
The Hunter is a regenerating Necromorph that cannot be killed. The first time you encounter him it is difficult, and you just have to run. It is best to shoot off his legs because he does not regenerate them immediately. He is much slower without legs. Then, freeze him, and he will be taken away. When you face him again in a later chapter, use the same strategy, then fry him with the rocket engines, and collect the Power Node he drops.
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Secret message key
In Chapter 1, just after you repair the claw for the tram, hit your objective finder. Follow the blue line into the hallway where you need to go. Stop as soon as you enter the hallway, and look up at the catwalk above your head; ignore the alien for now. Walk until you find the first corridor on the right. Walk in there to see writing in an alien language all over. Look down to see a message in English that reads 'Don't listen to their lies, read what they're really saying.' Keep reading to find a key that shows the alien language, and below that English letters from A to Z and 1 through 0. Although not everything will be legible, you should be able to decipher enough to understand what is written.
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Completion bonuses
Successfully complete the game on any difficulty to unlock Ten Power Nodes, 50,000 credits, Level 6 Military suit schematic, Impossible difficulty, and the back story log entries.
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Overcomeing the final Boss
Do not be intimidated by its size. Though massive, it is easy to kill. The following was done on the Medium difficulty. When the battle begins, notice you are 'caged in' by the Boss' tentacles. Notice the yellow 'blooms' around the Boss' mouth. Shooting each one will get you closer to killing it. However, after shooting a few of them, the Boss will grab you and keep pushed you in the air. During this time, it may appear you are helpless. Aim whatever weapon you are using at the time and shoot the yellow blooms. After a few shots, you will be dropped. The Boss will then begin slamming its tentacles at you more frequently. They are very easy to avoid. Strafe left to right constantly. They will never hit you. The Boss will roar, shoot a few exploding cells at you, or will drop enemy pods upon you. This part is also easy, considering it is usually only two small Necromorphs. After you destroy the blooms, you will notice a 'caged' area underneath the beast. Under this rib cage lies its many hearts. Use the same strategy used for the tentacles. After a few times, the Boss will open up again. Unload on the Boss to kill it.
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Easy ammunition
When you are out of ammo, but have a bench and several Power Nodes, you can refill the ammo in a weapon to its new maximum by upgrading to a Capacity Node in that weapon.
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Hidden message
Take the first letter of each chapter and arrange them in order to spell out the sentence 'Nicole is dead.'
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Easy credits
Sell your Plasma Cutter at the store. It is worth a lot of credits, and a new one is completely free.
Purchase the Contact Gun as soon as possible. Ammunition for it will begin appearing around the ship. Sell all of the unneeded ammo for it for 1,000 credits per unit.
In Chapter 2, when you enter the Zero G Therapy area, there is a hole on the right side of the room along with debris blocking the hallway to other side where you can see the planet. Once you go through the room on the left and get to the other side, back up to the debris. You can see something flashing outside in the direction of the planet. It is 10,000 credits.