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Achievements
Do the following things to obtain the corresponding Gamerscore points:
| 5 Points |
| The Power Must FLOW | Build 50 Flow Conduits during a single Ranked or Conquer the World match. | | | Customization Made Easy | Overcome 3 Ranked Game opponents while playing as Hierarchy. | | | Gifts are Nice | Construct 1 of each Masari structure during a Ranked Game or Conquer the World match. | | | Swift Victory | Achieve victory within the first 18 minutes of a Ranked Game. | | | 8 Points | | Peace through Power | Be victorious in 3 Conquer the World games using only the 'Assault' research branch. | | | Technological Terror | Be victorious in 3 Conquer the World games using only the 'Quantum' research branch. | | | Mutation Madness | Be victorious in 3 Conquer the World games using only the 'Mutagen' research branch. | | | Can't Stop Novus | Overcome 5 Ranked Game opponents while playing as Novus. | | | 10 Points | | Building The Network | Construct 1 of each type of Novus structure during a Ranked or Conquer the World match. | | | Sweep the Leg | Destroy your first Hierarchy Walker. | | | The Sacred Cow | Acquire 200 cows in Ranked or Conquer the World multiplayer games using Kamal Rex. | | | The Basics | Finish Tutorial missions. | | | Dark Matter FTW | Pay 90% of your time in Dark mode during a single Conquer the World match. | | | Blinded by the Light | Pay 90% of your time in Light mode during a single Conquer the World match. | | | Forged Alliance | Play a team game with someone on the opposite platform. | | | 12 Points | | Pure OHMage | Be victorious in 5 multiplayer games against other Novus opponents during a ranked game. | | | 15 Points | | Demolition Expert | Overcome 1 medium AI in less than 20 minutes. | | | Unlimited Power | Overcome 1 Ranked Game opponent while playing as Masari. | | | Opposites Attract | Overcome 5 opponents on the opposite platform. | | | Novus Campaign | Finish Novus Campaign on normal or hard difficulty. | | | Crater Creator | Destroy five enemy structures using any Super Weapon. | | | Whirling Dervish | Destroy 100 enemy aircraft using only Dervishes during Conquer the World matches. | | | 20 Points | | Under Novus Control | Requires every territory in Conquer the World to be owned by the Novus player. | | | Zombie Luvin | Convert 100 civilians into zombies. | | | Cow Go Moo | Acquire 100 mutilated cows using Reapers. | | | Nothing to See Here | Using Altea, Unmake 30 enemy units during a skirmish game session. | | | Masari Global Influence | Masari heroes deal 10% more damage during tactical combat. | | | 23 Points | | My Wish is your Command | Requires every territory in Conquer the World to be owned by the Hierarchy player. | | | 25 Points | | Master Tactician | Be victorious in 1 scenario campaign game. | | | Infiltrate The Network | Inflitrate the enemy Flow Conduit network using only the Founder. | | | 35 Points | | Time Means Nothing | Overcome 5 Ranked Game opponents sequentially. | | | Feel The Burn | Overcome two medium AI players during a skirmish session. | | | No Need For Heroes | Overcome 1 hard AI player without building any heroes. | | | Hierarchy Campaign | Finish Hierarchy Campaign on normal or hard difficulty. | | | Research is Key | Overcome 5 Ranked Game opponents sequentially. | | | 38 Points | | Hierarchy Domination | Overcome 5 Ranked Game opponents sequentially while playing as Hierarchy. | | | 40 Points | | Hoover Maneuver | Use Reapers to acquire 40,000 in Raw Materials in a single game session. | | | 45 Points | | Masari Campaign | Finish Masari Campaign on normal or hard difficulty. | | | 50 Points | | Skirmish King | Overcome 3 hard AI players during a skirmish session. | | | 60 Points | | True Power | All campaigns completed on normal difficulty. | | | Supreme General | Play through 1 scenario campaign on normal difficulty without losing any battles. | | | 70 Points | | Can't Touch This | All campaigns completed on hard difficulty. | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| 45 Points |
| My Virtual Life | Play multiplayer for 75 hours. | | |
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Easily complete Masari second mission (global domination)
This strategy is quite risky and will be very costly. It is best executed after the second or third mission when you have at least one Energy Magnet (critical) and a Key Inspiration. This strategy involves building up an army in Global mode and then rushing in all your units for a full front assault on the enemy Origin Core, Glyph Carvers, and any other mission-critical units (Reaper/Detection Drones, Walkers, etc.). While this will not likely destroy the entire force instantly, it will allow you to build a base without worrying about any attacks or enemy reinforcements. Before begining the mission, make sure to completely reach the unit cap in Global mode (for example, use Skylords mixed with Peacebringers due to their sheer power). When begining the mission, immediately create a save. Next, find the Hierarchy base. Once you know its position, revert to your saved game, and bring your Dropship close to the base. Make sure it is close enough where your units only have to walk a few feet but not so that they are attacked the moment they hit the ground. Order all your units to attack the Origin Core. Once that is done, move onto the Glyph Cavers. Chances are that if you have made it here quickly, the Glyph Carvers should only still be summoning the first Reaper Drones and have not begun with the walkers. The next move is up to you -- either chase the drones/walkers or return to base and attack later. The only important objective is that the Glyph Carvers and Origin Core are gone.
Notice: Move fast, do not hesitate, and do not allow your enemy to build. It is not a bad idea to have Architects at work with a base to fall back on in case of a failed assault and you do not want to rebegin. Casualties are also going to be high. Most to all of your units will be destroyed, but their cost will be offset by both the Energy Magnet(s) and the fact that your enemy will have no base or reinforcements to summon thus allowing you to build a new army from the battlefield or the Globe.