Achievements › Syberia 3
| Achievement | How to Get It |
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Unlock all trophies in Syberia 3. |
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You have regained consciousness in an institution very strange... |
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You managed to leave the psychiatric ward of the clinic |
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You escaped from the clinic and you have saved the tribe from a great danger. |
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You have reached Valsembor in spite of your pursuers... and bureaucracy! |
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You and the journey is delayed, you can count on new allies to Valsembor. |
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Your efforts have brought a mechanical masterpiece. |
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Have you thrown away for the good of the migration... |
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You have proved to the soldiers that the cunning always has the best on the force. |
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You have allowed the migration journey is delayed getting back on the road. |
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The redemption of a great sailor has saved you from an assailant legendary. |
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Have a friend in life. |
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The alliance with the plc and the tribe has allowed you to move mountains... or a ferry ride, each way. |
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Admit it: hadn't you expected... |
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The spirits have granted their blessing... and a sacred journey! |
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You have helped the journey is delayed to save himself, risking a future much darker for you... |
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If he successfully passes the medical examination. |
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On the first attempt, you managed to convince a lost soul trying to redeem himself by helping you. |
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Resume your old reflexes to letting an elected official. |
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Look beyond appearances to convince a survivor to help you. |
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Listen to two people tell you a local legend. |
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Discover the dark past of the region. |
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Demonstrates to the staff of the clinic that you are right despite everything. |
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An old friend congratulates you for the help that you have given without you asking. |
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You have triggered a strange mechanism of migration, without which no one asked you anything... |
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As you explore, run 10 optional actions that can affect your progress. |
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Facts resume in a bad way three times by the same character. |
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Tell one of your traveling companions as you like for three times. |
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Located 15 points of interest in the objects of your inventory. |
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Think well before you speak. |
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During a discussion, using an argument irrefutable learned during the exploration. |
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Make friends with two veterans of the clinic. |
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Just admit that you like... |
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Receive the moral support of an elected official. |
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You have preserved the integrity of a cultural ally... |
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Just admit that you want to be when you left Valadilène... |
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When you solve a puzzle, find what you need on the first shot. |
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When you solve a puzzle, make a perfect duplicate on the first attempt. |
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When you solve a puzzle, start the mechanism without lock even once. |
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When you solve a puzzle, open the door to a ruin in less than 20 moves. |
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When you solve a puzzle, it uses a strange machine without ever extinguish the fire that you lit earlier. |
| Achievement | How to Get It |
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This sure ain't Kansas |
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Respect for protocol |
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No time to lose! |
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One flew over the nut-job's nest |
Pass your medical visit. |
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The castle |
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Steiner family |
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Time to collect your thoughts |
Think twice before speaking. |
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Crime and punishment |
On the first try, you succeeded in convincing a lost soul to seek redemption by helping you. |
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Mechanical awakening |
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Friends for life |
Become friends with two of the clinics old hands. |
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Lobbyist |
Get your old reflexes back to make an elected official give in. |
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Colonel, are you receiving me? Over. |
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The long goodbye |
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We're going to need a bigger boat |
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The scriptwriter's nightmare |
While exploring, perform 5 optional actions that influence your progress. |
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XZ2000... 2.0 |
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I am legend |
See beneath the surface to convince a survivor to help you. |
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The Community of the ostrich |
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Martingale |
During a discussion, use an irrefutable argument that you obtained by exploring. |
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I is somebody else |
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The Valsembor horror |
Listen to two people tell you the story of a local legend. |
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20,000 leagues under the lake |
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Mobile communication |
When solving a puzzle, you used a strange machine without putting out the fire you lit beforehand. |
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What counts is not the destination… |
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O spirits, are you there? |
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Tripping |
Receive an old friend's congratulations by helping him before he asks you to. |
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A word to the wise… |
When solving a puzzle, find what's needed the first time around. |
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Available brainwidth |
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Anything goes |
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Master locksmith |
When solving a puzzle, make a perfect duplicate on the first try. |
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You call that cheating...? |
Find 15 points on interest in items in your inventory. |
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Valsemborgate |
Find out about the region's dark past. |
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Brave… in good time! |
Receive an elected official's moral support. |
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Cassandra |
Prove to the clinic staff that you're right despite everything. |
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Turning the tables |
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A little tenderness, maybe...? |
Tell one of your traveling companions how much you like them three times. |
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Raiders of the lost temple |
When trying to solve a puzzle, open the doors of a ruin with fewer than 20 manipulations. |
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Ice breaker |
When solving a puzzle, start the mechanism you're asked to without stalling a single time. |
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Grumpy old... |
Get rebuffed three times by the same character. |
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Ironic, ain't it? |
| Achievement | How to Get It |
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Secret Achievement |
Continue playing to unlock this achievement. (Secret) |
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One flew over the nut-job's nest |
Pass your medical visit. |
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Crime and punishment |
On the first try, you succeeded in convincing a lost soul to seek redemption by helping you. |
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Lobbyist |
Get your old reflexes back to make an elected official give in. |
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I am legend |
See beneath the surface to convince a survivor to help you. |
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The Valsembor horror |
Listen to two people tell you the story of a local legend. |
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Valsemborgate |
Find out about the region's dark past. |
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Cassandra |
Prove to the clinic staff that you're right despite everything. |
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Tripping |
Receive an old friend's congratulations by helping him before he asks you to. |
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The scriptwriter's nightmare |
While exploring, perform 5 optional actions that influence your progress. |
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Grumpy old... |
Get rebuffed three times by the same character. |
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A little tenderness, maybe...? |
Tell one of your traveling companions how much you like them three times. |
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You call that cheating...? |
Find 15 points on interest in items in your inventory. |
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Time to collect your thoughts |
Think twice before speaking. |
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Martingale |
During a discussion, use an irrefutable argument that you obtained by exploring. |
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Friends for life |
Become friends with two of the clinics old hands. |
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Brave… in good time! |
Receive an elected official's moral support. |
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A word to the wise… |
When solving a puzzle, find what's needed the first time around. |
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Master locksmith |
When solving a puzzle, make a perfect duplicate on the first try. |
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Ice breaker |
When solving a puzzle, start the mechanism you're asked to without stalling a single time. |
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Raiders of the lost temple |
When trying to solve a puzzle, open the doors of a ruin with fewer than 20 manipulations. |
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Mobile communication |
When solving a puzzle, you used a strange machine without putting out the fire you lit beforehand. |