ALLAMMO - 999 ammunition for all weapons.
FLY - Fly where you want.
GHOST - Through the walls.
WALK - return walking if you are flying.
GOD - Invulnerability .
INVISIBLE - Invisible.
KILLPAWNS - Kill all enemies.
WALK - Disabilities 'GHOST' or 'FLY'.
SUMMON - Add a weapon or an object in the world. For example:
SUMMON EIGHTBALL
SUMMON FLAKCANNON
SUMMON NALI
SUMMON DISPERSIONPISTOL
SUMMON AUTOMAG
SUMMON STINGER
SUMMON ASMD
SUMMON RAZORJACK
SUMMON GESBIORIFLE
SUMMON RIFLE
SUMMON MINIGUN
SUMMON SKAARJWARRIOR
PLAYERSONLY - Freeze time, press it again to disable
OPEN MAPNAME - Jump to the map that you want.
BEHINDVIEW 1 - View the style of Tomb Raider.
BEHINDVIEW 0 - Disables the visual style of Tomb Raider.
FLUSH - If when starting the game you have noise graphs, write this code to fix them.
The list of Maps Unreal:

Bluff - Ceremony -Chizra -Dark -Dasacellars -Dasapass - Dcrater - Dig - DKNightOp-DMARIZA-DMCURSE-DmDeathFan-DmDeck16-DMElsinore-DMfith-DmHealPod-DmMorbias-DmRadikus-DmTundra-Dug-Endgame - Entry-ExtremeLab-ExtremeEnd-ExtremeGen-ExtremeBeg-ExtremeCore-ExtremeDark-ExtremeDGen-Gateway-Harobed-IsvDeck1-IsvKran4-IsvKran32-NaliBoat-NaliC-NaliLord-Noork-NyLeve-Passage-QueenEnd-Ruins-SkyBase-SkyCaves-SkyTown-SpireVillage-TerraLift-Terraniux-TheSunspire-Trench-Unreal-VeloraEnd-Vortex2
Command Line Parameters
-profile: When C++ is compiled with DO_SLOW_GUARD=1, generates a script using the time of the last played level
-nosound: Disables the sound
-nodsound: Disables the support for DirectSound
-noddraw: Disables the support for DirectDraw
-nohard: Disables 3d support in hardware
-log: Goes with the log window visible at the beginning
-firstrun: Requires the initial questions of the Unreal.
-nologwin: don't exit from the log window
-conflicts: Show all conflicts
-nok6: Disable support AMD K6-3D
-nommx: Disables MMX asm support
-noreplace: do Not automatically restore the textures, sounds, and music if not found
-make: Rebuilds all the files .u from the source .uc
-make -h: Rebuilds all the files .u from the source .uc and generate a C++ support pre each package is created
-editor: Start Unreal for editing
-server: run as a dedicated server









