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Onimusha: Way of the Sword sells over a million copies in a single day, though not everyone is a fan of the difficulty level.

Capcom celebrates the series' return with over a million copies sold in the first 24 hours and the top spot among the most-played games on Steam, though some reviewers lament the lack of an intermediate difficulty setting.

p>Capcom confirmed that on September 4th—launch day itself—it sold over a million copies of *Onimusha: Way of the Sword* across all platforms within the first 24 hours.This milestone adds to the series' overall tally; the *Onimusha* saga has now surpassed 10 million copies sold—a remarkable achievement for a franchise that had been dormant since the 2006 release of *Dawn of Dreams*.

The game also climbed the Steam best-seller charts, reaching the top spot within 24 hours of launch, while an aggregate score of 85 on Metacritic serves as independent confirmation of the sales figures.We had previously noted the 9/10 rating from Nintendo Life and the positive critical reception; the sales data appears to confirm that enthusiasm.

However, not everyone was satisfied.Writing for GameFile, a journalist recounts a "disheartening" 15 hours spent with the game, citing the lack of an intermediate difficulty setting and boss encounters that lack checkpoints between health phases—an issue that threatens, they write, to break their streak of loving Capcom games. This is not an isolated opinion to be taken lightly: the absence of a medium difficulty option is precisely the kind of detail that distinguishes an enjoyable action-horror title from a frustrating one.

It is also worth noting that the game launched simultaneously on PlayStation 5, Xbox Series X|S, PC, and Nintendo Switch 2, with no delayed versions—a significant gamble for Capcom, which had to certify four different builds on the same day.

Given the commercial response, it certainly seems to have gone well.