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Cheats and Secrets for Resident Evil 5 on XBOX360

Resident Evil 5 Xbox 360 Completion Bonuses: Mercenaries Mode, New Game+, Sheva, and Alternate Costumes.

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Introduction and Game Plot

Resident Evil 5 is the chapter in the Capcom series starring Chris Redfield and Sheva Alomar, here in the Xbox 360 version. This page lists the bonuses you get by completing the game and other tasks. Completing the story on any difficulty unlocks Mercenaries Mode, New Game+, the Resident Evil Story option, infinite ammo (purchasable with points), and alternative costumes for Chris and Sheva.

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Unlockables

  • Completing the game on any difficulty: Mercenaries Mode, New Game+, the "Resident Evil Story" option, playing as Sheva Alomar, alternate costumes for Chris and Sheva and "Infinite Ammo" (upgrade a weapon, then buy unlimited ammo in "Bonus Features" with your points).
  • By difficulty: Amateur = Classic Horror Filter; Normal = Retro Filter; Veteran = Professional difficulty and Noise Filter.
  • Infinite rocket launcher: finish the game in under 5 hours (S rank) and enable "Infinite Ammo".
  • Bonus weapons (full potential of the indicated weapon): machine gun for Chris (VZ61 automatic rifle); 3-barrel Hydra shotgun (Ithaca M37); bow for Sheva (S75 rifle); M93R pistol (M92F); Smith & Wesson M500 (M29).
  • Costumes: Chris's S.T.A.R.S. with 25 B.S.A.A. emblems; Sheva's tribal costume with all 30 emblems.
  • Bonus characters in Mercenaries Mode (A rank or higher in the mission): Chris Safari = The Village; Chris S.T.A.R.S. = Experimental Facility; Jill Battle Suit = Ship Deck; Jill B.S.A.A. = Public Assembly; Sheva Clubin = Ancient Ruins; Sheva Tribal = Missile Area; Wesker Midnight = The Mines; Wesker S.T.A.R.S. = The Prison.

Money and Items

  • Duplicating items (2 Gamertags and 2 controllers): join with both, start a chapter, empty the slots of both characters and pass the items from Chris to Sheva; quit with player 1 and save both profiles; restart, give the items back to Chris with Sheva and quit saving only player 1's profile. Both have the same items. Alternatively, invite another player, make him equip his inventory with the item, make him quit: the items also remain with your AI partner; transfer them to yourself and repeat.
  • Easy money: duplicate eggs, preferably the "Rotten" ones (worth 2,000 gold each), and sell them.
  • Easy ammo: in Chapter 5-2, after the checkpoint in the conveyor area, when you fall you find crates with flame rounds, shotgun rounds, handgun rounds and an incendiary grenade: pick everything up, save and quit; on restarting, remove the collected item from the management screen and pick it up again: about 300 handgun rounds in 10 minutes.
  • VZ61 in Public Assembly: after the gate opens go along the market street to a large red door and some gas canisters; turn right before the canisters: a briefcase contains a VZ61 machine gun (it looks like the Scorpion from Call of Duty 4).
  • Together in Shanty Town: on the roof with 2 frag grenades, make them fall from the "KENNYS" sign: it breaks the lock and Chris and Sheva no longer have to stay separated.

Tips

  • Mercenaries: the ammo dropped depends on the ammo you have: leave the weapons you do not use. Fast reload: open the inventory and combine the ammo with the weapon (even while climbing stairs or jumping). Wesker: click the Right Stick to dash and press X for a knee attack.
  • Better healing: if the two players heal facing each other, both are healed. Call move: Left + Right Stick: Chris says "Come on!" or Sheva whistles, attracting enemies (useful if your partner is in trouble).
  • Licker: aim at the dark red protuberance (the heart) with the rifle; shooting the head makes them back off and the heart is vulnerable. With the PSG-1, 2 shots are enough (1 on the heart). Grenades kill them instantly: useful in Chapter 5-3.
  • Cave boss (Chapter 4-1): in the southwest corner of the lower floor there is a stone pillar: when Sheva says to climb the stairs, walk backwards around the pillar without dodging and attack the soft part at the back of the tail. You get the Soul Gem (10,000 gold).

B.S.A.A. Emblems (30)

Shoot the hidden emblems: the game remembers the ones you hit even if you restart the level without reaching the checkpoint. Some locations:

  • Chapter 1-2: on the wall of the building opposite the stairs with two umbrellas; on the water tower before the video of the dead soldier; behind the fence to the left of the ammo case after the furnace boss.
  • Chapter 2-1: on the wall above you in the main room; on a bridge support before the tunnel; on the roof of a small green house near the big ship; between the arches of the shop with the "Stores" sign.
  • Chapter 2-2: at the top of the pylon after the exit; on the rocks to the right after the first bridge of the mine; on the building in the distance from the largest ladder near the mounted gun.
  • Chapter 3-1: on the telephone pole to the north (sniper); on the roof of the house to the northwest (hovercraft); on the wall of a house on the central island; on the tree to the south after opening the door with the pieces. Chapters 3-2 and 3-3: among the Tricell tents; on the shack to the left at the start of the timer; east of the ship's entrance.
  • Chapter 4: to the right of the waterfall (4-1); on the searchlight in the distance (4-1); near the entrance of the room with the statue (4-2). Chapter 5: under the metal bridge (5-1); in the open binder to the left of the rifle container (5-2); behind the fan on the right and in the elevator cabin (5-3). Chapter 6-1: on the radar silhouette (180°), in the container to the northwest and in the glass booth on the left.

Treasures (selection)

  • Antique Pocket Watch: Chapter 1-2, on the balcony of the house locked from the inside. Ceremonial Mask: 3-1, in an alcove to the right of the gondola. Golden Chalice: 5-3, in a locker after the movable bridge with the Lickers. Ivory Relief: 1-2, left by the blonde woman.
  • Marquise Diamond (Chris only, single player): in the final fight with Wesker at the volcano, before reaching him shoot the rock of the same color, get off the bridge and climb onto the rock on the left. Brilliant Diamond (2-2): in a crate on the high ground with the small ladder after the turret.
  • Soul Gem: 4-1, kill the boss without using the reaction event. Heart of Africa: 5-3, among the stairs in the fight with Jill. Poisoned Fang: from a chainsaw Majini (not the first). Mighty Stone: from a Reaper. Lion's Heart: kill a group of Lickers until one drops it.

Achievements (Gamerscore)

  • Chapters: 15 points for every chapter completed (16 chapters). Difficulty: Recruit (15, Amateur), Soldier (15, Normal), Veteran (30), War Hero (70, maximum).
  • Collections: Egg Hunt (15, 4 types of eggs); All Dressed Up (30, all the costumes); Stockpile (30, all the weapons); Take It to the Max (30, all upgraded); They Belong in a Museum (30, all the treasures); Badge of Honor (30, all the emblems); They're ACTION Figures! (30, all the figurines).
  • Co-op: A Friend in Need and Lifeguard (15, save your partner 10 times with HELP or DYING); Masters of Removing (15); Who Do You Trust? (30, trust with your partner); Bad Blood (15, damage Wesker in the first fight); Drive By (30, stop a tank by killing the driver).
  • Kills: Exploding Heads (20 headshots); A Cut Above (5 with the knife); Cattle Prod (30 with the Stun Rod); Crowd Control (30 with the Gatling); Bull's-eye (30 with the bow); Get Physical (20 with physical attacks); Lead Aspirin (30, head of a jumping Majini); Be the Knife (60, dodge an arrow with the knife); Meat Shower (3 Majini with one grenade); Go into the Light (2 with a flash grenade); Ride the Lightning (with the current of a transformer); Stop, Drop & Roll (3 Majini with burning oil); Baptism by Fire (3 with an explosion); Egg on Your Face (a Majini with a broken egg); Heart Stopper (hit an enemy in the heart).

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