The Witch's Bakery: Official Console Trailer
Watch the game's official trailer in high definition at sixty frames per second. The footage shows the opening sequences and setting for the console versions.
Let Orio handle the baking, you focus on the dough
During a shift in the bakery the work splits in two: you prepare the dough, while your magical companion Orio takes care of the actual baking. The menu starts with just a few classics like croissants, baguettes and pain au chocolat, but gradually expands as you progress, so there's no need to rush to unlock everything in the first few hours, the game handles that on its own as the story moves forward.
When a customer needs more than a pastry, step into their Heart Palace
Some customers have an emotion locked away so deep that a simple pastry isn't enough: Lunne has to enter their "Heart Palace", a magical space where thoughts and emotions take physical shape. Inside, you need to track down the personified Emotion and guide it back to the heart, which reveals the key ingredient needed to bake the bread that will truly heal that person.
Structure your day around the three phases: morning, evening, night
Each in-game day is split into three distinct moments. During the day you run the bakery and serve customers alongside your team. In the evening you explore Paris, build relationships with the characters and enter the troubled hearts of those who need it. Night is for resting, improving your magic and decorating your own shop in your personal workshop: planning ahead what to do in each slot keeps you from wasting a whole day without progressing in either relationships or story.
Give the shop an apothecary look, not just another bakery
The shop's decor follows a particular philosophy, closer to an alchemist's shop than a classic bakery. The available furniture ranges widely in style: it's worth experimenting with unusual combinations instead of going straight for the cheapest set, since customizing the shop is one of the meatiest activities in the game.
Prefer the mouse whenever the game allows it
Several players report that relying on the mouse for selections, instead of the spacebar suggested by default, makes menus and dialogue interactions much quicker to handle, especially during the evening phases with multiple characters to visit in a short time.









